Informations
Support :
Conférences
Author(s) :
Julian Alvarez
Editor :
Réseau Canopé Marseille : "Le jeu comme facteur de développement de l'enfant et moteur des apprentissages"
Date :
2024
Lang :
Description
The aim of this presentation is to explain the social constructs and subjective perceptions associated with games. This necessarily leads to limitations in classifying games, whether at artifact or player level. In this way, we can understand why classification by Gameplay Brick (artifacts) or via the ESAR system (players) are unable to categorize games. To demonstrate this, an activity was proposed during the conference: ask participants to play games and come up with skills that could be associated with learning uses in the classroom. It quickly became apparent that the classifications made via ESAR are subjective. Each participant sees different uses for the games, depending on their needs, profiles, stock of knowledge and so on.
Keywords : Game, Play, Taxinomy, Evaluation, Classification, Subjectivity, Social construct, ESAR