Interview with Julian Alvarez, PhD in Information and Communication Sciences, specializing in Ludopedagogy, Serious Game & Gamification at Immersive Factory and the University of Lille.
Communities and companies committed to the PNNS charter, and more broadly, structures that work in the field of prevention in health nutrition, implement health education actions with different audiences. By definition, a serious game is a mix between serious content and a fun scenario. It can be a learning tool with or without multimedia resources such as images, sound and video. This fun transposition of a complex problem with serious issues makes it possible to inform, communicate, educate and also train. Would using ludopedagogy in the context of health education actions have more impact than more "classic" actions? To answer this question, the PNNS Actors Network interviewed Julian Alvarez, PhD in Information and Communication Sciences, specializing in Ludopedagogy, Serious Game & Gamification at Immersive Factory and the University of Lille.