LudoScience

Crossed perspectives on Educational Escape Games Suzon Beaussant, Julian Alvarez - 2022

Informations

Support : Autres publications
Author(s) : Suzon Beaussant, Julian Alvarez
Editor : Mag RH n°18 (pp.47-50)
Date : 2022
Lang : Lang


Description

In France, 25% of the population plays games on a regular basis (monthly or weekly), and the board game sector has seen double-digit growth in recent years. In this fast-growing world, escape games are taking center stage. Escape game rooms are springing up in towns and cities (+32% since 2019, despite the health crisis), and card games of the same type (unlock, descapes, exit...) are now legion. This has naturally inspired people wanting to create serious games. Today, you'll find escapade games just about everywhere: cities offer them as a way of discovering their heritage, teachers as a way of motivating their pupils, museums as a way of attracting new visitors... Even companies are getting in on the act to attract new talent or innovate their seminars...

Keywords : Escape game, Serious game, Education escape game, Ludopedagogy, Pedagogy, Edutainment