Abstract. In the idea of evaluating a Ludopedagogy sequence, it is necessary to have a systematic evaluative model taking into account different parameters: context, learner, useful dimensions, interactions, interactivities... It is in this dynamic that we proposed the CEPAJe model which proposes to cross five dimensions: the context, the teacher, the educational scenario, the learner and the game. In order to illustrate the use of the CEPAJe model, this article proposes to review three concrete examples of serious play activity. These reviews will also allow us to test the model in order to improve it.
Keywords. Evaluation, Serious Game, Serious Play , Serious Gaming, Ludopedagogy, Model, CEPAJe.