LudoScience

PATTERN..PATTERN.. : learning loops without spatial skills Marielle LÉONARD, Yvan PETER, Yann SECQ, Julian ALVAREZ & Cédric FLUCKIGER - 2022

Informations

Support : Publications
Author(s) : Marielle LÉONARD, Yvan PETER, Yann SECQ, Julian ALVAREZ & Cédric FLUCKIGER
Editor : STICEF, Volume 28, 2021 Article de recherche
Date : 2022
Lang : Lang


Description

ABSTRACT : This article presents an educational setting intended to introduce 5-6 year olds pupils to the loop concept. It articulates unplugged activities, problem solving and creative activities through an online platform. The analysis of observations and digital traces collected in an ecological setting shows that it is possible to introduce basic algorithmic concepts by relying solely on visual patterns identification, avoiding spatial tracking difficulties (robot movements). We also show elements of appropriation by kindergarten teachers who have been introduced to computational thinking.

KEYWORDS : Computational Thinking, Programming Learning, Game-based Learning



Keywords : Computational Thinking, Programming Learning, Game-based Learning, Serious Play