LudoScience

Video games: supports for oriented messages? Julian Alvarez - 2021

Informations

Support : Conférences
Author(s) : Julian Alvarez
Editor : INSPE / Université de Lille
Date : 2021
Lang : Lang


Description

Conference designed to explain how Serious Games and video games can convey oriented messages in a conscious or non-conscious way.

After having participants play a few Serious Games, the idea is to take a theoretical and critical look at the messages conveyed by the titles on offer. The notion of a Serious Game is then explained, followed by the messages conveyed by video games dedicated to the entertainment sector. This approach provides an opportunity to reflect on the issues associated with the video game industry, with particular reference to the notion of dominant cultures and their dissemination in various video game-related communities (cosplay, retrogaming, game designers, youtubers, etc.).


Keywords : Message, Culture, Video game, Serious game, Market, Community, Editors