LudoScience

Tangible objects as part of an educational sequence Sophie Lepreux, Nicolas Fines, Guilhem Mallet, Julian Alvarez, Christophe Kolski - 2018

Informations

Support : Conférences
Author(s) : Sophie Lepreux, Nicolas Fines, Guilhem Mallet, Julian Alvarez, Christophe Kolski
Editor : IHM 18
Date : 2018
Lang : Lang


Description

Workshop aimed at experimenting with the evaluation protocol to be deployed around the Volar research project. The latter is a Serious Game using tangible objects. The aim of this research project is to carry out a comparative study between an all-digital Serious Game and a hybrid Serious Game involving both digital and tangible objects. 

Keywords : Serious game, IOT, Tangible objects, Ludopedagogy, Edutainment, Protocol, Evaluation, Experimentation