LudoScience
Tangible objects as part of an educational sequence Sophie Lepreux, Nicolas Fines, Guilhem Mallet, Julian Alvarez, Christophe Kolski - 2018
Informations
Support :
Conférences
Author(s) :
Sophie Lepreux, Nicolas Fines, Guilhem Mallet, Julian Alvarez, Christophe Kolski
Editor :
IHM 18
Date :
2018
Lang :
Description
Workshop aimed at experimenting with the evaluation protocol to be deployed around the Volar research project. The latter is a Serious Game using tangible objects. The aim of this research project is to carry out a comparative study between an all-digital Serious Game and a hybrid Serious Game involving both digital and tangible objects.
Keywords : Serious game, IOT, Tangible objects, Ludopedagogy, Edutainment, Protocol, Evaluation, Experimentation