LudoScience

Virtual reality and sensory experience: the place of emotions in educational games Jean-Michel PERRON, Julian ALVAREZ - 2018

Informations

Support : Conférences
Author(s) : Jean-Michel PERRON, Julian ALVAREZ
Editor : Educatec, Canopé
Date : 2018
Lang : Lang


Description

Learning technical gestures, developing behavioral skills, helping to better control one's emotions (savoir-être)... these are just some of the contributions of virtual reality that call into question the place of emotions and sensory experience in today's pedagogy. From a theoretical approach, Réseau Canopé, in partnership with Inserm, has extended the development of its Corpus resource into a virtual reality game, Corpus 360°. How to interact with the learner's motivation and ability to solve problems within the artificial environment - these are just some of the issues addressed at this conference, which aims to provide a better understanding of the role of emotions in educational games.

Keywords : Virtual Reality, Serious Game, Emotions, Sensory experience, Behavioral skills, Edutainment, Soft Skills, Ludopedagogy