LudoScience

Gamification and edutainment Julian Alvarez - 2017

Informations

Support : Conférences
Author(s) : Julian Alvarez
Editor : ID6 - Rencontres de la recherche et de l'innovation
Date : 2017
Lang : Lang


Description

From November 29 to December 1, 2017, the Hauts-de-France research and innovation meetings were held. Organized by ID6 in LaGrappe, these digital-focused days addressed several issues relating to the use of videogame devices in education, vocational training and integration. With presentations by researchers (including Frédérique Bros, Florence Thiault, Mariela de Ferrari and Julian Alvarez) and professionals, workshops on video game experimentation and the financing of innovation projects, the event welcomed over 200 people over the course of the week.

The first day was dedicated to the question of skills, their identification and valorization through the Skillpass system. Mariela De Ferrari spoke on the challenges of skills recognition, shedding light on the concept. Following a presentation of the Skillpass system by Pascal Chaumette and Stéphane Vince, Frédérique Bros (from the Cirel laboratory) and Florence Thiault (from the Geriico laboratory) rounded off the day with contributions from fundamental and action research.

The second day, dedicated to the uses of games, began with a presentation by Julian Alvarez on various concepts (gamification, serious games, etc.). The afternoon was devoted to the use of various games with an educational component (Backstage, Skillpass, Syrinx, Minecraft, Life is Strange etc.).

The final day's workshop, presented by Pascal Chaumette, enabled representatives of structures and (future) project leaders to understand the financing mechanisms for digital innovation projects. 


Keywords : Serious game, Edutainement, Ludopedagogy, Video game, Gamification