Crisis management, serious games (SG) are more and more used for training. SG permit to reduce the cost of a such training and saving time, and in general provide a fun way to learn. In this paper we propose to bring together SG and Intelligent Tutoring Systems (ITS) in the context of the SIMFOR project, a SG for training in crisis management. We discuss the problems and needs of serious games and an overview of existing works. To enhance the learning aspect in SG, we propose the integration of different ITS functionalities to the SG. To perform this integration process, we propose an collaborative agent-based architecture. This architecture is presented in detail and illustrated on a realistic game scenario.
References (1):
J. Alvarez and D. Djaouti, "An introduction to serious game-definitions and concepts," in Proceedings of Serious Games & Simulation for Risks Management Workshop. LARSEN Science, December 2011.