Informations
Support :
Références scientifiques
Author(s) :
Hye-Rim Lee, Eui Jun Jeong
Editor :
DOI: 10.7583/JKGS.2014.14.4.105
Date :
2014
Lang :
Description
Many of recent studies have suggested various positive outcomes of serious games. However, relatively little emphasis has been placed on the roles of user-centered factors from a psychological perspective. One of the main goals of serious games is the change of the user`s perception and behavior towards a positive direction. To achieve this goal, psychological factors should be applied to the user`s playing process in serious games. Inspired by construal-level theory(CLT), we propose a CLT applied model (CLT in process-outcome serious games model) considering psychological factors on the player`s decision making. The model will be useful not only to game developers or designers but also to game researchers as a valuable tool in persuasion and learning for serious game users.
References (1):
Alvarez, J. and Michaud, L. (2008) Serious games. Advergaming, edugaming, training and more. Montpellier, France: IDATE
Keywords : Serious game, User's perception, psychological factors