Serious games are growing more and more in the context of lifelong training and initial education.
They cover several areas (human science, engineering science, life science, ...) that are used for industrial or
academic purposes. However, some fields induce specific issues. Thus, in the industrial area, the constraints
inherent to the activity impact the development of a scenario and implementation of a serious gaming
environment. Indeed, the objective of the industry training must both lead to the acquisition of knowledge and
the transfer of skills. Moreover, the actual validation of these skills is paramount especially if their uses are
located on an industrial site, where there are often risks associated with the security of persons and
equipment. In many industries, some regulatory constraints impose an obligation of means for the training of staff. In the
sector of production, the proliferation of interim requires inevitably targeted training. Finally, it should be
noted that even for permanent staff, alternation and fragmentation of training periods seriously complicate
the deep learning task. Finally, we can wonder if the serious game can bring relevant answers to specific
problems of training in an industrial context? This article offers some answers to this question. Thus, in this
work, we propose a serious game scripting framework adapted to the industrial context. This scripting
framework is structured around two approaches: the first defines a global framework for scheduling a fun or
playful scenario. Moreover, this framework allows to take into account the phases of availability of learners
while maintaining motivation. The second approach defines an immersive framework for validating acquired
and security compliance that is based on two complementary purposes: Use of alternate observation activities
(games / real) and an immersive simulation (Virtual Reality) for security. In partnership with a company in the
steel industry, we have developed a prototype of serious game in order to implement this scripting framework.
The prototype is based on a generic game platform, on a tablet with use of RFID tag, and with an immersive
virtual reality Head Mounted Display (HMD type Oculus®). In this article we will present the actions realized in
the context of a professional activity related to the manipulation of a bridge crane.
References (2):
Alvarez, J. and Djaouti, D. (2010) Introduction au Serious Game. Paris: Questions théoriques
Michaud, L., Alvarez, J.(2008) “Serious games, Advergaming, edugaming, training and more”