LudoScience

Incapacités intellectuelles et initiation aux transports publics: cahier des charges fonctionnel d'un jeu sérieux Irma Alaribe - 2016

Informations

Support : Références scientifiques
Author(s) : Irma Alaribe
Editor : Département de psychopédagogie et andragogie Faculté des sciences de l?éducation, Université de Montréal Faculté des études supérieures et postdoctorales
Date : 2016
Lang : Lang


Description

Public Transport supports independence and encourages social, educational and vocational inclusion. It is a sure means to gain access to the city, services and activities. However, using fixed-route requires knowledge and know-how that all travelers, such as people with intellectual disabilities, do not master. While for most of us learning to travel is done through personal experience, for people with intellectual disabilities there is a need for travel training in order to build up travel experience and confidence. Travel training as an inclusive approach allows people with intellectual disabilities to learn the fixed-route, which may help them to be more autonomous and also gain self-determination skills. Research has identified, however, some constraints related to travel training such as: time cost, cost per trainee, fear related to safety or the understanding of complex concepts, etc. Our project aims to design the functional specifications document for the design of a serious game for people with intellectual disabilities and their caregiver/trainers in order to support learning and teaching needs of how to use the fixed-route and overcome some of the identified constraints.

 

References (3):

 

Alvarez, J. (2007). Du Jeu vidéo au Jeu sérieux: approches culturelle, pragmatique et formelle (Thèse de Doctorat, Université de Toulouse II (Le Mirail), Université de Toulouse III (Paul Sabatier). Thèse spécialité science de la communication et de l’information. Repéré à http://www.jeux-serieux.fr/wpcontent/uploads/2008/04/TheseSeriousGames.pdf
 
Djaouti, D., Alvarez, J., Jessel, J.P., Rampnoux, O. (2011). Origins of serious game. Serious games and edutainment applications (springer, 25-43). doi : 10.1007/978-1- 4471-2161-9_3
 

Michaud, L., et Alvarez, J. (2008). Serious Games. Advergaming, edugaming, training.... Understanding the Digital World. Montpellier: IDATE. Repéré à http://ja.games.free.fr/ludoscience/PDF/EtudeIDATE08_VF.pdf.  

 



Keywords : Intellectual Disabilities, Fixed-Route, Travel-Training, Public Transportation Requirement, Serious Game