Abstract
This article offers a theoretical discussion of the relationship between video games and education. Based on both a literature review of this field and a study of players of Massively Multiplayer Online Role-Playing Games, this article presents the difficulties in the field of education of thinking of games as a space of learning and proposes various theoretical elements to address this issue.
References (1):
Michaud, L., & Alvarez, J. (2008). Serious games : Advergaming, edugaming, training. Paris: IDATE.