Informations
Support :
Références scientifiques
Author(s) :
Sofia Reis, Nuno Correia
Editor :
Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa
Date :
2012
Lang :
Description
In this paper a strategy is presented for the dissemination of traditional stories via an interaction between the real world and the virtual world. In our game the player will not be isolated in front of the monitor and will have to call upon others to be successful. The game is a stimulus for players to discover a country’s history having legends as a starting point. Our focus is on the particular case of Enchanted Moors that are part of Iberian mythology. The user study showed that, after playing the game, 43% of the players engaged in social contact, mostly with friends and family and at home, and that 58.2% of the players were curious to know more about Enchanted Moors.
References (1) :
Djaouti, D., Alvarez, J., Rampnoux, O., Charvillat, V., & Jessel, J.-P. 2009. Serious Games & Cultural Heritage: A Case Study of Prehistoric Caves. In 2009 15th International Conference on Virtual Systems and Multimedia, 221-226. IEEE
Keywords : Legend, Cultural Heritage, Casual Game