LudoScience

Ludo-persuasive systems for sustainable consumption. 1 ? Landmarks and challenges Bernard SENACH, Anne-Laure NEGRI - 2015

Informations

Support : Références scientifiques
Author(s) : Bernard SENACH, Anne-Laure NEGRI
Editor : Journal d'Interaction Personne-Système (JIPS), AFIHM, 2015, 4 (1), pp.104-140.
Date : 2015
Lang : Lang


Description

Abstract. For over 40 years, it is common knowledge that industrial society has to reduce its energy consumption. Most of people are now aware that this change is necessary. However, commitment to action is still difficult and there is substantial work to be done. Attention has turned to Human and Social Sciences, as a deeper understanding of behaviors' determinant and use of influence principles could help to speed up behavior changes. New technical devices combining game design, interaction techniques and persuasion have emerged but the field is still in its infancy. This article gives a glimpse at a toolbox helping to design and evaluate interactive persuasive devices and discuss five main challenges. This work is extended by two others papers: Negri et Senach (2015b) provide a first grid of persuasion principles and in Senach et Negri (2015c), these grid have been applied to assess the persuasive properties of an energy challenge within a company.
 
References (1):
 
Djaouti, D., Alvarez, J., & Jessel, J. P. Concevoir l’interactivité ludique : une vue d’ensemble des méthodologies de « Game Design , IRIT, n°27, Disponible en ligne le 22/06/15 : http://www.ludoscience.com/files/ressources/Methodologie_Game_Design.pdf