Abstract
Serious games (SGs) are a very widespread training and evaluation device, employed in different sectors of school and adult education. In this study we aim to design and develop a SG for training and evaluating personals working in aseptic environment. We will present in this research the theoretical basis needed for that design process. We will define a holistic and united model (PEGADE), which describes the collaborative and optimal process to conceive SGs and which is constructed around a new professional figure, the Pedagogical Game Designer (PGD). A study of the effectiveness will be performed in order to understand how competences can be developed through the SG and which are the differences between this device if compared with traditional training used for similar purposes. We will propose as well an evolution of the instrumental conflict theory, which is one of the foundations of this thesis. That one will constitute the basic for a new method of usability test applied to every learning tool using ICTs.
References (5) :
Julian Alvarez, Damien Djaouti
Questions Théoriques / CCI Grand Hainaut, 2012.
Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel
Actes du colloque "Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007)", Newcastle upon Tyne, Royaume-Uni, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2007.
Julian Alvarez, Laurent Michaud
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Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel
Patrick Felicia (ed), "Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches", IGI Global, 2011.
Catherine Lelardeux, David Panzoli, Julian Alvarez, Michel Galaup, Pierre Lagarrigue
e-virtuoses / SEGAMED, 2012.