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Imagination and virtual environment: an approach to the notion of immersion in the context of Serious Gaming Jean-Pierre Jessel, Julian Alvarez - 2010

Informations

Support : Publications
Author(s) : Jean-Pierre Jessel, Julian Alvarez
Editor : Dans l'Atelier de l'Art sous la direction de Mario Borillo, Champ Vallon, ISBN (papier) 978-2-87673-507-1, ISBN (epub) 978-2-87673-667-2
Date : 2010
Lang : Lang


Description

The sensation of immersion can play a significant role in improving an individual's concentration when carrying out a given task. The virtual environments used by Serious Games need to be immersive in order to provide the best possible utilitarian dimension. The latter offers two overriding orientations: spreading a message and enabling training in a given field. The aim of this paper is to present how a sense of immersion can be created in users of serious gaming. The chosen approach is to explore the various components of gameplay, and in particular the virtual world it underpins.

We will begin by defining the notions of immersion, serious game and gameplay. Then, after specifying the fields in which we understand these different terms, we'll try to put into perspective how the different components of gameplay can be apprehended in an attempt to elicit a feeling of immersion in a user practicing serious gaming.



Keywords : Imaginary, VR, Virtual Reality, Serious Game, Immersion, Story, Scenario