Following the videogame classification project, Gam.B.A.S is a research project aimed to study the deep nature of videogames through formal deconstruction of their inner structure.
Gam.B.A.S. - Prototype #1
The first step of this ongoing project is to try to provide answer to the following question: What is gameplay?
Publications related to this project
Many analysis have yet to be done, but you can read the first steps of this research in the following articles:
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Play, Game, World : Anatomy of a Videogame"
International Journal of Intelligent Games & Simulation, Volume 5 - Number 1, ISSN 1477-2043, 2008.
Lire l'article (International Journal of Intelligent Games and Simulation)
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
"A Gameplay Definition through Videogame Classification"
International Journal of Computer Game Technology, Hindawi Publishing Corporation, 1er trimerstre, 2008.
Lire l'article (International Journal of Computer Game Technology)
- Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
"Towards a classification of Video Games"
Actes du colloque "Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007)", Newcastle upon Tyne, Royaume-Uni, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2007.
Lire l'article (GameClassification)
Last modification : 25/11/2008