This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp(3) used for the classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames, named "Game Bricks". The combinations of these different bricks will allow us to represent a classification, in accordance to their rules, of all the videogames. In this article we will study the real nature of these bricks, especia
[...]
Mots-clés : classification, gameplay, Jeux vidéo, Règles
Successeur du projet Gam.B.A.S, ce nouveau projet vise à créer un nouvel outil technique permettant de faciliter la création de jeux vidéo. Pour celà, il s'appuie sur la notion de "Brique de Gameplay", pour permettre la création et la modification (en temps réel) des règles de jeux avec un haut niveau d'abstraction. Une vidéo démonstration du seul prototype réalisé (2008) : &
[...]
Mots-clés : game design, logiciel de création de jeux vidéo
Mots-clés : narration interactive, classification, gameplay, règles
This article explains the difference between a large variety of Serious Games and tries to propose a classification to understand this type of video games. We explore the connection between the goal of the game designer, the objective of the game and the posture of the player. Finally, we explore how we can create some serious game to make corporate communication or educative program.
Mots-clés : serious game
This paper is part of an experimental approach aimed to raise a video games classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of video games, named "Game Bricks". The combinations of these different bricks will allow us to represent a classification, in accordance to their rules, of all the video games. In this article, we will study the real link between these bricks and
[...]
Mots-clés : Classification, Règles, Gameplay, Jeux vidéo
The aim of this article is first to present V.E.Ga.S., a tool which intend to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. It consists in studying a significant number of video games in order to index their composition of elementary “game bricks”. Basing our study on this bricks and crossing them, we try to classify and study video games. In a second time, this paper presents the classification deduced from the results of V.E.G
[...]
Mots-clés : Classification, Briques de gameplay, Gameplay, Game design, Jeux vidéo, Taxonomie, Méthode expérimentale, Morphologie
The aim of this article is to present a classification of video games deduced by a pragmatic approach. The methodology consisted in indexing a significant number of video games by taking account their elementary “game bricks”. At last all these combinations have been studied in a database called V.E.Ga.S. Accéder aux actes
Mots-clés : Classification, Briques de gameplay, Gameplay, Game, Play, Morphologie, Taxonomie
The aim of this article is to present V.E.Ga.S tool, which intends to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. The approach has been inspired by the methodology of Vladimir Propp, who has classified Russian Tales at the time, as well as on the works and the "iterative" approach of the game designers Katie Salen and Eric Zimmerman. The approach consists in studying a significant number of video games in order to index their composit
[...]
Mots-clés : Classification, Methodes, Gameplay, Game design, Jeux vidéo, Morphologie, Taxonomie, Briques
L’objet de cet article est de présenter un outil destiné à classer les jeux vidéo, étudier leur nature et corroborer des hypothèses par une approche pragmatique. L’approche suivie est de s’inspirer de la méthodologie de Vladimir Propp qui a servi à classer les contes russes en son temps, tout en nous appuyant sur les travaux et l’approche « itérative » des game designers Katie Salen et Er
[...]
Mots-clés : Classification, Taxinomie, Jeux vidéo, Gamplay, Briques
Accès à plus de 39000 jeux classifiés selon plusieurs critères : auteurs, années, gameplay, machines...
Mots-clés : Jeux vidéo