Résumé(s)Les transports publics soutiennent l’indépendance et encouragent l’inclusion sociale, scolaire et professionnelle. Ils sont des moyens sûrs pour avoir accès à la ville, aux services et aux activités. Toutefois, l’usage des transports publics en service régulier nécessite des connaissances et un savoir-faire que tous les voyageurs, tels que les personnes ayant des incapacités intellectuelles, ne ma&ici
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Mots-clés : Incapacités intellectuelles, Transports publics en service régulier, Formation aux déplacements, Serious Game, Jeu sérieux
Résumé : L'utilisation d'un jeu sérieux dans un cadre pédagogique est-elle performante ? L'usage de Master F.I.N.D. pour travailler avec les élèves la notion d'identité numérique, leur faire comprendre qu'il faut se protéger et ne pas laisser sur les réseaux sociaux numériques n'importe quelle information est-il plus efficient ? L'enquête quantitative choisie et l'analyse des résultats des questi
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Mots-clés : Jeux sérieux, serious game, Réseaux sociaux numériques, Protection, identité numérique
Abstract Simulations and serious games are often considered to be efficient for professionals training. Experiential learning makes simulation a good pedagogical tool for educating working professionals. But the success of game based delivery depends on various factors such as the right blend of simulation and traditional theoretical lessons, concept and content of the simulation, link between the simulation and professional activities etc. Paper proposes a simple model representing links o
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Abstract A Web-Based Serious Game for Joint Training As military systems and processes are becoming increasingly complex and thus more difficult to comprehend, large-scale exercises for NATO Joint Intelligence, Surveillance, and Reconnaissance (JISR) are regularly performed yet are often obstructed by insufficient staff preparedness. To address this concern, this thesis presents the design, prototypal implementation, and evaluation of a modular and web-based serious game called Exercise Tr
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Mots-clés : Serious Game, Défense, Militaire, Simulation, Jeu de simulation
Abstract: Nowadays computer games are being developed for more than just the mere entertainment of the players. In the field of health and education, serious games aim to improve the level of the cognitive abilities, in a more attractive manner. Among the mental process, the concentration and the relaxation are the basic cognitive abilities in tennis. The timely monitoring and the levels of these abilities are important when the performance enhancement is concerned. Mental preparation of tennis
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Mots-clés : Serious games, Mental training, Tennis, Concentration, Relaxation
The introduction of new technologies into children's daily routines is in many cases associated with negative health impacts. However, technology may also be used to promote healthy practices by way of so-called serious games. Several studies have confirmed that the use of such tools can result in significant health gains, the adoption of healthy eating habits, the practice of an active lifestyle, increased energy expenditure and decreased adiposity. In this context, the authors report a case st
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Mots-clés : Obésité (Obesity), Serious Game, Game, Health game, Santé
Background: Serious games are computer or video games that contain elements that are specifically designed for the purpose of education or training. Serious games are increasingly being used within healthcare, but their introduction into and application in psychotherapeutic settings as an e-mental health treatment modality raises questions for both patients and therapists. Current research demonstrates the potential role and effectiveness of serious games within a psychotherapeutic context.
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Mots-clés : e-mental health, patients' and therapists' viewpoint, psychotherapy, serious games
Dermatology surgery training is rapidly evolving with an ever increasing focus on resident procedural training. However, surgical training varies greatly between different residency programs. The ACGME requires dermatology training to ensure competency in the surgical treatment of skin disease. It is crucial that residents are provided with ample opportunities to hone their skills and with evaluative methods that are valid, reliable, and objective in order to identify potential resident weakness
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Mots-clés : Dermatology, Training, Simulation, Game
AbstractBusinesses around the world use serious games to make training more compelling and effective. An examination of the historic role of serious games in human resource management and the differences between serious games and other forms of professional development leads to the formation of a system for classifying serious games. Coupled with the experiences revealed in a study of 43 leading French firms that employ serious games to manage various aspects of HR, the typology can help manager
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Mots-clés : Serious Game
The healthcare sector is currently in the verge of a reform and thus, the medical game research provide an interesting area of research. The aim of this study is to explore the critical elements underpinning the emergence of the medical game ecosystem with three sub-objectives: (1) to seek who are the key actors involved in the medical game ecosystem and identify their needs, (2) to scrutinise what types of resources are required in medical game development and what types of relationships are ne
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Mots-clés : Medical games, Health games, Health technology, Service ecosystems approach