Les outils de modding créés depuis quelques années permettent aux joueurs de modifier leurs jeux vidéo de plus en plus facilement. On observe que les personnes qui ont modifié un jeu acquièrent à cette occasion des connaissances sur son fonctionnement et ses contenus. L'idée que nous développons ici est l'application de ce principe aux learning games, pour faire du jeu 2.0 un moyen d'appropriation des connaissances accessible à
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Mots-clés : Apprentissage collaboratif, Learning game, Modding
Data Modeling (DM) is an important area in the Information System (IS) learning. In particular, in the IS analysis phase business analysts need to provide a comprehensive notation to avoid misunderstanding between software engineers and customer. Teaching DM is a challenging task, mainly because it lays great emphasis on theory. It remains often abstract, not consensual and complex to implement in real setting. In order to better motivate learners, this paper aims to assess the integration of Se
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Mots-clés : Serious Games, Gamification, Innovation Minitrack, Data modeling learning, INNOV8, IS learning, Teaching DM
Abstract— Players’ gameplay action-decision data can be used towards profiling as serious games analytics. The insights gained can help support the decisions for performance improvement and as ‘prescriptions’ for training – e.g., diagnosing who should receive training, how much training will be given, informing the design of the game, and determining the contents for inclusion and exclusion. Data-driven training prescription can help learning organizations save mone
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Mots-clés : Serious Games Analytics, Similarity measures, Performance improvement, Reducing training cost, Training prescription
ABSTRACTBackground: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game.Objective: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborat
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Mots-clés : Serious Game, Obstetric emergencies, Gynecology
Abstract:Business processes play a major role in the Information System (IS) domain. Business Process Management (BPM) approaches offer languages, methods and tools for modeling, execution and optimizing business processes. However, these approaches are often difficult to understand by the learners. In particular, the modeling phase often remains abstract, not consensual and complex to implement in real settings. In order ato better motivate BPM learners, several BPM's Serious Games (SG) has bee
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Mots-clés : Games, Companies, Training, Information systems, Business process management, Graphics, serious games (computing), business data processing
AbstractA Game Based Learning System (GBLS) constitutes an interesting learning environment. However, many problems are facing the general adoption of learning approaches based on this system. For instance, complexity of GBLS design process and problems of integrating learning outcomes with fun aspects constitute the major challenges. Therefore, novice game designer have not only to acquire specific skills and expertise but also to acquire them in an efficient and active pedagogical manner. For
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Mots-clés : GBLS, Gameplay, Automatic knowledge extraction, Ontology learning
Summary Digital Serious Games (SGs) are gaining increasing importance as educational and training tools. However, there is still a long way to make them widely deployed. On the one hand, balancing fun and educational elements in a SG is not trivial and requires understanding how these games can be designed to support effective and efficient learning. On the other hand, actual development can be costly and time-consuming, involving large teams of people from different backgrounds, who often
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Mots-clés : Serious Game, Learning
RésuméLes Serious Games (SGs) sont des dispositifs de formation de plus en plus utilisés dans les différents secteurs de l’éducation initiale et continue. Dans le cadre de cette thèse, notre objectif est de concevoir, d’abord, et développer, ensuite, un SG pour la formation et l’évaluation des personnels travaillant en environnement aseptique. Nous présenterons dans ce travail de recherche les approches théor
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Mots-clés : Serious Game, Serious Game Design, Instructional Design, Simulation, Apprentissage par l'action, Gamification, Analyse des compétences, Conflit instrumental
Abstract : Nos travaux de recherche se situent principalement dans le domaine des Environnements Informatiques pour l’Apprentissage Humain (EIAH). Les apprenants ont aujourd’hui accès à des plateformes éducatives sociales de plus en plus perfectionnées et complexes, et à un ensemble de ressources variées. Dans ce contexte, nos travaux visent à proposer des modèles et environnements informatiques pour
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Mots-clés : EIAH, Engagement utilisateur, Environnements réflexifs, Ludification adaptative, Analyse de traces
The challenges encountered in the process of teaching and learning programming have been discussed on the global stage, resulting in a number of hypotheses that seek to clarify what are the barriers faced and the reasons why beginners feel unhappy with their experiences introductory programming. Thus, a variety of initiatives involving the creation,
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Mots-clés : Gamification, Teaching, Programming, Learning