Une interview d'Emmanuel Forsans, directeur de l'AFJV, qui dans les années 80 et 90 a conçu des Rétro SG. Pix'n Love n°9 (p. 24 à 29).
Mots-clés : Serious Games, Rétro SG, Rétro Serious Games, Vulgarisation
Site dédié à l'analyse des Serious Games
Mots-clés : Serious games
Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we pres
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Mots-clés : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality
Historique des jeux de tir
Mots-clés : Vidéo, Rétro gaming
Un reportage produit par Game One qui retrace l'histoire des jeux vidéo
Mots-clés : Vidéo, Rétro gaming
Le jeu vidéo, qui tient son festival du 18 au 20 septembre à Paris, n'est pas toujours pur divertissement. Certains cherchent à développer des capacités de réflexion ou d’apprentissage...
Mots-clés : Serious Games
Mots-clés : jeux vidéo, education, serious game
The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications – a Serious Play and a Serious Game – which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site – the Gargas caves – and describe how they were received by the general public. The aim of this task wa
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Mots-clés : Serious Game, Héritage Culturel, Préhistoire
A travers une saga en 7 tomes, Florent Gorges nous propose avec cette série d'ouvrage l'histoire la plus complète possible de la société Nintendo. Les textes, passionnants à lire et remplis d'informations inédites, sont accompagnés de magnifiques photos de tous les jeux et jouets réalisés par la société. Ce deuxième tome se consacre aux "Game & Watch", cette série de jeux électron
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Mots-clés : histoire, nintendo, game & watch
AbstractThis dissertation presents a multi-method approach to study the user experience of playing video games. The motivation is to devise an objective assessment of the concept of user experience. It is proposed that user experience is better understood when it is studied as a two fold phenomenon formed by a process and an outcome. This definition allows the combination of the subjective nature of experience together with the objectivity needed to propose an objective assessment of experi
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Mots-clés : User experience, Jeu vidéo, Gaming experience, Expérience de jeu, Métaphore