Who knows Alive published by Lankhor in 1991? Probably very few people. This adventure game for the Amstrad CPC was developed by Arnaud Laplace and myself when we were still in high school. Inspired by films such as “New York 1997” and “Planet of the Apes",we imagined the game's story and then improvised as game designers, writers, coders, computer graphics artists and musicians to bring it to life. The
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Keywords : Retrogaming, Video game, Adventure, Amstrad CPC, Video game history
Mahjian (Our projects)
Mahjian is an "Alternate Reality Game" who took place during 6 month (from january to june 2011) in the city of Blagnac, France. Proposing puzzles to solve on Internet mixed with real-life treasure hunts throughout the city, alongside with a giant game-show as a closing event, this game was designed to promote the cultural activities of Blagnac city. While we were working for the game libraray of the Odyssud cultural center, we got involved in the geensis of this game, an
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Keywords : serious game, alternate reality game
A serious game designed to present an ecological town called Andromède, located in France. The player is asked to explore the twon and discuss with its inhabitants in order to get information. This information will then be used to write down an article about urban ecology. Please note that, when the game was designed the ecological town was still under construction. So we had to use CG images created by the artchitects of the town to create the game. Publication
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Keywords : serious game, ecology
A Serious Game released by the builders of an ecological town, called Andromède, in order to raise people awareness about the way to create and manage ecological public gardens. Will you manage to create a nice park while avoiding to waste water? Publications related to this project Damien Djaouti "Serious Game Design - Considérations théoriques et techniques sur la création de jeux vidéo à vocation utilitaire" Th&e
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Keywords : serious game, ecology
Direct successor of the Gam.B.A.S. project,this new project aimes to build a new software tool able to ease the creation of videogames. To achieve this goal, it relies on the idea of "Gameplay Bricks", in order to allow real-time creation and modification of the rules of the game through an high-level of abstraction. A short video clip of the only created prototype (2008): Publications related to this project Damien Djaouti "Serious Ga
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Keywords : game design, game creation software
Following the videogame classification project, Gam.B.A.S is a research project aimed to study the deep nature of videogames through formal deconstruction of their inner structure. Gam.B.A.S. - Prototype #1 The first step of this ongoing project is to try to provide answer to the following question: What is gameplay? Demonstation videos of the two prototypes created (2007): Publications related to this project Many analysis have yet to be done,
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Keywords : game design, game creation software
A research project designed to build a classification system suited to videogames. This projet resulted in a website featuring a collaborative classification system based on multiple criterias. The games are classified according to their gameplay, their purposes, their markets and target audience, alongside with user-contributed keywords. http://www.gameclassification.com The classification of videogames, a complex problem... The classification of videogame
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Keywords : classification, videogames