This is the second edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1996. Among others things, it presents the
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Keywords : history, video game, usa, console
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich
This is one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1993. Among others things, it presents the various consoles rel
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Keywords : history, video game, console, usa
One of the first french book which seriously discussed about videogames. It features a passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), a classification of videogames, and a global view of the influence of videogames in our society. The two authors also address a series of then hot but still current issues: can videogames make kids violent? Are players really lacking social skills?Are videogames s
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Keywords : history, violence, addiction, society, france, ideology, sexism
One of the first (if not the first) book dedicated to the design process of video games, written by the famous American game designer Chris Crawford. Despite its age, the content of this book is still very interesting and applicable today, which show how thoughtful its author was about the creative process of games. The book gives some very practical game design tips (elements of a game, balance, list of steps of the game design process, etc.) and some other general tips (how to educate yourself
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Keywords : game design, tips, creation, first book