This book tells the story of id Software, the company that created the game "Doom". It mainly focuses on the life of the two key people of the studio, John Romero and John Carmack, from their first experience with videogames during their youth to their split-up after the massive success of "Quake". It also goes through the numerous hits that they created throughout their careers: "Commander Keen", "Wolfenstein 3D" and of course "Doom". Full of un
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Keywords : id software, john carmack, john romero, doom, wolfentstein 3d, commander keen, quake, shareware
An introductory book about Game Design. The first part focuses on general tips about Game Design (storytelling, balancing, etc.). The second part is dedicated to a presentation of the different videogames genres. The first part of the book is clearly the most interesting one, as the second part is both aging fast and not as detailed as we could have expected. Please note that this book received three updates greatly extending the part about Game Design tips, titled "Fundamentals of Game Des
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Keywords : games design, tips, video games genres
One of the best book ever written about the history of video games. Over more than 450 pages, the book explores the American history of videogames with a great deal of details: the beginnings with Spacewar!, the rise and fall of Atari, the arrival of Nintendo, the birth of the ESRB alongside the Nintendo-Sega war, etc. It also focuses on several important trials related to video games: the Atari-Ralph Baer case for the paternity of video games, the Universal strike to Donkey Kong over King-
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Keywords : history, united states, trials
This is the third edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 2000. Among others things, it presents the variou
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Keywords : history, videogame, usa, console
A scientific essay trying to analyze pen & paper role-playing games and videogames using the lens of sociology.
Keywords : sociology
The first edition, self-published, of one of the best book ever written about the history of video games: The Ultimate History of Video Games. Over more than 450 pages, the book explores the American history of videogames with a great deal of details: the beginnings with Spacewar!, the rise and fall of Atari, the arrival of Nintendo, the birth of the ESRB alongside the Nintendo-Sega war, etc. It also focuses on several important trials related to video games: the Atari-Ralph Baer case for th
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Keywords : history, usa, nintendo, sega, sony, atari, trials
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france
An updated and improved edition of the french book "Qui a peur des jeux vidéo ? " ("Who's afraid of videogames?"). This new edition keeps the passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), the classification of videogames, and the global view of the influence of videogames in our society. The book content have been renewed, rewritten and updated, four years after its first
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Keywords : history, violence, addiction, society, france, ideology, sexism
This is the second edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1996. Among others things, it presents the
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Keywords : history, video game, usa, console
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich