Sophie, who litteraly hates videogames, just got a new contract: to imagine an advertising contract about a girl videogame. Will she manage to overcome her misconceptions about videogames to create a convicing ad campaign?
Keywords : interactive fiction, girls and videogames, photo
Experience the life of a nameless heroin, whose life is plagued by the MMORPG addiction of his boyfriend...
Keywords : interactive fiction, girls and videogames, mmorpg, audiovisuel
The daily life of an average couple, when one of the lovers threaten to fall within the spiral of virtual worlds...
Keywords : interactive fiction, girls and videogames, photo
Marie, a die-hardcore videogame fan, meet with Josephine, whose hobby is to go out with friends in nightclubs. Which one of this two friend will drag the other one into her own universe?
Keywords : interactive fiction, girls and videogames, photo
A presentation about the different ways you can mix interactivity with storywriting and/or storytelling, alongside with the introduction of some basic concepts from narrative studies (artistole's narrative arc, climax...). -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling, videogames, interactive storywriting
SGSE 2007 - Conférence Julian Alvarez & Damien Djaouti envoyé par lyongame
Keywords : serious game, gameplay
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analysed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the nature
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Keywords : gameplay, rules, Videogames, Typology, Classification
This paper is part of an experimental approach aimed to raise a classification suited to videogames. According to the methodology that Propp used for its classification of the Russian tales, we have found recurring diagrams within the rules of videogames. We named these recurrent rules "GamePlay bricks", as the combination of those bricks seems to be an interesting way to classify video games. In this article, we will study the nature of “GamePlay bricks”, especially the li
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Keywords : classification, gameplay, video games, rules, bricks
Keywords : interactive storytelling
This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp(3) used for the classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames, named "Game Bricks". The combinations of these different bricks will allow us to represent a classification, in accordance to their rules, of all the videogames. In this article we will study the real nature of these bricks,
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Keywords : classification, gameplay, Videogames, game, play, rules