During this joint talk with Ben Sawyer, we presented a deep look on the classification of Serious Games, and the possible links between videogames-related and serious games-related classification systems. Talk slides (space bar or left / right to navigate) Video recording of the talk (4 parts)
Keywords : classification, serious games
A comical book. It's a parody of the videogame strategy guides, dedicated to the greatest "game" of them all: the real life. This book will give you advices to achieve many difficult goals such as "walking" (level: "baby"), "asking a girl out" (level: "teenager") or "finding a job" (level: young grown-up). While it's not the most revolutionary book out there, it's a nice book, with some either funny or deep chapters, and a few excellent
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Keywords : humor, strategy guide, real life
Keywords : classification, videogame, game library, symposium
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analyzed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the n
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Keywords : Rules, Gameplay, Videogames, Typology, Classification
This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”. The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules. In this article, we will study the nature of these bricks, es
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Keywords : gameplay, classification
Videogame (Student presentation)
Keywords : culture
Videogame (Student presentation)
Keywords : culture
The daily life of Elisa and Ludovic is threatened by a videogame console...
Keywords : interactive fiction, girls and videogames, html, photo
An introduction to "art games", also featuring some example of art influenced by videogaming culture. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : art games
A propostion of hardware innovation suited for videogames: a full body force feedback mixed with a smell generator. (gameplay concept)
Keywords : free topic, hardware