Introduction to a simple methodology (3 steps) to design videogames. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : game design, methodology, simple
ABSTRACT: Video games have become a prime choice of entertainment not only for young people but also in adults or women. Development Studies advertisers and organizations that mediate between them have discovered the potential of videogames as a medium for marketing communication. Thus, the advergame and the in-game advertising have become a powerful and dynamic medium for communicating ideas, products, services or items in an original manner, which also offers video game development studios an
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Keywords : Advertainment, Advergame, In-game advertising, Product placement, Videogames
Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we pres
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Keywords : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality
Keywords : videogame, education, serious game
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france, world of warcraft
This book is dedicated to arcade video games in Japan. Each of the 9 chapters of this book is dedicated to a specific kind of arcade game: UFO Catchers (mechanical games where you have to catch objects with a grip), Puriruka (improved photo booths loved by teenagers girls), rhythm games, shoot'em ups, fighting games, games of chance (Pachinko, Mahjong...), dedicated arcade games (for those seeking adrenaline through Taikan games), retrogaming (arcade games from the 80's and 90's still played tod
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Keywords : arcade, japan, versus fighting, shoot'em up, ufo catcher, rythm game, purikura, players
Comix Zone (Broacasting our studies)
An article about the genesis of Comix Zone (1995), alongside with an interview of its game designer Peter Morawiec.
Keywords : history, videogames
IG Magazine is a journal, issued every 2 months, with a format that is half-way between a book and a regular journal. Each issue comes with more than 250 pages dedicated to the current trends, the economy, the culture and the history of videogames. IG magazine was published between March 2009 and July 2013, for a total of 27 regular issues and 10 additional "special issues." It was an excellent journal, the only french journal that was able to talk about current videogames topics while
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Keywords : journal, news, economy, culture, history, analysis
Who said that you had to be famous in order to write down your own autobiography? In this book, Mat Dickie, an indie video game creator, tells us about his personal life alongside with the various games he created during his 10 years career. While we can smile at the fact that the oversized ego of this unknown author led him to write such a book, it's a quite interesting book for the videogame history specialists. It tells us the life of a British kid born in the 80's, fan of videogames, who sta
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Keywords : mat dickie, biography, indie, wrestling, religion
We took part in the organization of Serious Game creation contest ran by Whosegame, a website owned by Orange. Constestant had to design a videogame dealing whith one of the following topics:Les participants devaient imaginer et réaliser un jeu vidéo traitant d'une des thématiques suivantes : Improving one's knowledge of telecommunications. Being an eco-citizen with the help of telecommunication technologies. - Acting against isolation and exclusion thanks to
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Keywords : serious game, contest