For Julian Alvarez, there's no doubt that studying games is a good idea. In fact, he is a teacher-researcher at the Polytechnic University of Hauts-de-France and at the Ecole Supérieure du Professorat et de l'Education in Lille. There, he studies games and their use in fields such as training, healthcare and marketing.However, his interest in games is probably rooted in his childhood. Julian Alvarez experienced three different approaches to teaching:In Spain, under Franco's re
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Keywords : Teaching, Training, Game, Board game, Video game
Préhistoire du jeu vidéo Quel est le premier jeu vidéo ? Pour certains, il s'agit de PONG (1972). Pour d'autres, de Spacewar! (1962). Mais en vérité, il existe de nombreux jeux vidéo créés bien avant eux. Par exemple, le jeu du mouton et de la clôture, qui date de 1951. Ou encore le premier jeu informatique français, qui remonte à 1960. À travers ce livre illustré d
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Keywords : history, prehistory, video games
Abstract Nowadays, large LED and OLED technology displays offer game experiences. As a result, the use of video projection must now be justified through other experiments. In this respect, the projection mapping trail is a path to explore. This chapter explores whether this is an area that can really be a privilege for video projection. It first defines what we mean by projection mapping game, and then identifies the main types of video mapping games and specifies the associated technologie
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Keywords : Video game, Video mapping, Screens, Retrogaming
P0627THE PERIODIC TABLE FOR VIDEO GAME ANALYZISCHEMISTRY AND EDUCATION2. Tools in chemistry educationJ. Alvarez 1.,*Recherche Dept. / Université Polytechnique Hauts-de-France - Devisu - Lille (France)*Corresponding author(s).Email: julian.alvarez@espe-lnf.fr (J.Alvarez)Abstract This communication aims to present a formal deconstruction of video games in the form of various elementary elements called "Gameplay Bricks". To understand these elements and stu
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Keywords : Atomic Approach, Gameplay, Taxinomy, Formalism, Periodic Table
This talk aims to establish a state of the art of video games associated with video mapping. This approach will lead us to identify a competition between video projection and screens through Led / Oled technologies. This technological competition, will be an opportunity to question the video game criteria with regard to the video game and to question the relevance of establishing the outgoing interface as a differentiating factor. Video
Keywords : Video game, Video mapping, Screens, Retrogaming, Videoprojection, Illusionism
This talk presents some ways in which retrogaming - the use of old video games or electronic games - can be used to understand the commercial failures of certain devices when they were first brought to market, or to reverse-engineer them. The idea is to draw lessons for the current development of innovative products in the field of games and serious gaming, to avoid repeating similar pitfalls or to find sources of inspiration. The conference concludes with a presentation of the concept of neo-re
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Keywords : Serious game, Neo-retrogaming, Retrogaming, Video game, Model, Engineering, Reverse engineering, Electronic games
00:00:00 / 01:25:12 VidéoSonVoir aussi Se Summary: How can games - and video games in particular - become learning tools? Is a game that abandons frivolity to become a serious game - a contradiction for some - still a game? Does gamification really mean offering a playful experience? The meeti
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Keywords : Serious game, Edutainment, Ludopedagogy, Video game, Gamification
Here's a question posed by one of our DIU Apprendre par le jeu students: “I'm currently following the MOOC on serious games offered by the Erasmus University of Rotterdam: https://www.coursera.org/learn/serious-gaming Very interesting, by the way...I'm coming up to week 2, which deals with the psychological approach to games, and here's what it says about the difference between “play” and “game”:Game are specific form of play, but not all play can be considered
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Keywords : Play, Game, Toy, Term, Definition, English speaking
This presentation proposes to challenge one of the criteria proposed by Roger Caillois to define both play and game. This criterion is the 4th in relation to unproductivity. Based on the Datagame, a game category belonging to the Serious Game, we propose to demonstrate by a hypothetic-deductive approach our breaking with this fourth criterion. The key to the demonstration lies in the exploration of the concept of Datagame and the identification of associated sub-categories.
Keywords : Datagame, Serious game, Video game, Health game, Gamification, Database, Crowdsourcing
Retrogaming can refer to both video games as devices (cartridges, devices, etc.) which are more than 10 years old, and the activity which consists of playing with them. Retrogaming thus brings together enthusiasts, nostalgic people, collectors, computer scientists, artists, journalists, YouTubers, teachers, researchers, etc. These different actors often meet in communities, associations, events dedicated to retrogaming to play, but also to exchange anecdotes, even historical facts around certain
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Keywords : Retrogaming, Innovation, Video game