Conference designed to explain how Serious Games and video games can convey oriented messages in a conscious or non-conscious way.After having participants play a few Serious Games, the idea is to take a theoretical and critical look at the messages conveyed by the titles on offer. The notion of a Serious Game is then explained, followed by the messages conveyed by video games dedicated to the entertainment sector. This approach provides an opportunity to reflect on the issues associated with th
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Keywords : Message, Culture, Video game, Serious game, Market, Community, Editors
A round-table discussion aimed at presenting a panorama of the different communities that exist around video games. This overview shows the diversity of players involved in collecting, deconstructing, tinkering, cataloguing, hacking, paying homage, passing on... The possibilities are endless. Finally, we present some of the institutions that also represent the video game industry.
Keywords : Cosplay, Video game, Maker, Retrogaming, Research, Communities, Institutions, Gamer
These days, we're seeing an increase in references to the culture of games and video games. It's in this context that we find the phenomenon of gamification. But is it aimed exclusively at gaming enthusiasts, or is it open to all? To find out, let's play! The rules are simple: take a look at Camille's day below. Each time you come across the symbols * @ & #, ask yourself if the sentence matches you. If so, count the symbol in question. Early in the morning, the clock radio plays 8-bit mu
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Keywords : Serious game, Game, Gamification
These end of year celebrations were an opportunity to test the game Spirit of the North on PS5. The winter atmosphere was a good context to do that. The game proposes to play a fox whose missions are related to a spiritual quest.The search for paths to take in Scandinavian landscapes is at the heart of the gameplay. What was our surprise to discover underground paths not foreseen by the game designers. These passages allowed us to discover the other side of the scenery modeled in 3D and a series
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Keywords : video game, Game, Game design, Bug, Fox
To get the new year off to a good start, Dr. LUDUS invites you to discover the concept of "video game mapping". Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2022 They're talking about Dr. Ludus! * AFJV : https://www.afjv.com/news/10332_dr-lu... * CNC : https://www.cnc.fr/jeu-video/actualit... * INSPE de Lille : http://www.inspe-lille-hdf.fr/spip.ph... * LES PETITS CAHIERS LUD
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Keywords : video game mapping, Mapping, Game, Video game
What is a video game? In this new episode of Dr. Ludus, we discover a strange exchange between Socrates and Mario to define what a video game is... Cet épisode est l'occasion de (re)découvrir l'ouvrage de Mathieu Triclot "Philosophie des jeux vidéo".https://journals.openedition.org/lect... Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2020 They're talking a
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Keywords : Video game, Philosophy
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century".https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"?That's what Machine and Dr. Ludus explain in this new episode. Find out more about the concept of a video toy:http://ja.games.free.fr/Introduction_... (pp
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Keywords : Toy, Video toy
Cette vidéo explore l'effet-V de Bertolt Brecht appliqué au jeu vidéo. Cette approche est évoquée en page 86 dans l'ouvrage "Apprendre avec les Serious Games ?" de Julian Alvarez, Damien Djaouti et Olivier Rampnoux paru en 2016 : https://hal.science/hal-02533902v1Pour illustrer le concept d'effet V appliqué au jeu vidéo, cet épisode aborde l'approche du Game Designer japonais Hideo Kojima via son jeu Metal Gear Solid paru en
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Keywords : V-Effect, Distancing, Video game
In this second part dedicated to the prehistory of video games, Dr. Ludus takes us to discover the very first ancestors of video games... This exploration is based on the book “La Préhistoire du jeu vidéo” by Damien Djaouti, published in 2019.
Keywords : Video games, Retrogaming
This video explores the prehistory of video games. It's about discovering that period before 1972, when the general public wasn't yet familiar with video games. This exploration is based on the book “La Préhistoire du jeu vidéo” by Damien Djaouti, published in 2019.
Keywords : Retrogaming, Video games