Abstract Nowadays, traveling is becoming increasingly easier. New and cheaper means of communication make tourism available for a larger number of people. Withal, smartphones are trending and they are replacing the common cellphone at a fast rate. It’s safe to assume that, in a near future, every single person will be able to afford a mobile device of this kind, including tourists. Many applications exist for mobile devices, specifically for smartphones, in order to help tourists in t
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Keywords : Serious Game, Tourism
We just uploaded in the list of our publications a book chapter related to the classification of Serious Games. This chapter presents the classification system used on the site http://serious.gameclassification.com/ to classify more than 2600 Serious Games. It was published last year in a book titled Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, and it's now freely available on our website (draft version).
Keywords : serious games, classification
Many serious games dedicated to the health sector have been identified. Within this wide range, theauthors have explored the Serious games offering an educational dimension and targeting either individualsor health-care professionals. Based on a corpus built around this orientation, the goal is todetermine whether or not it is possible to find a use, targeted or not, involving metaphorical contextsamong different titles. In the corpus studied, no metaphor is used for serious game targeting healt
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Keywords : Serious game, Metaphor, Health, Health game
This short article introduces a few definitions about "Serious Gaming": serious games, COTS games used for education, educational mods of entertainment games...
Keywords : serious gaming, definitions
ABSTRACTPlaying has been a common learning technique through the ages, but recently several studies on the teaching of foreign languages have focused on this component. This article highlights the three different, but overlapping, aspects that make up the true dimension of playing as a learning tool: games, didactic instruments and group techniques. Furthermore, it intends to show that utilization of playing in the learning process in combination with the development of new technologies in the f
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Keywords : Game-based learning, Teaching-learning process, Creativity, Game-based learning, Strategy
A quick presentation of theoretical tools that can be used to design entertainment games and Serious Games.
Keywords : serious games, game design, tools
A 50-minutes conference with 6 speakers about the industry of Serious Games.
Keywords : serious game, industry
A 1-hour long practical session about the design of Serious Games.
Keywords : serious game, game design, workshop
The European Serious Games Awards aim to celebrate the best videogames for learning created in Europe. We will rely on scientific evaluation of the submitted games in order to award prizes not only to the best Serious Games, but also to the best academic works in the field. The Awards Ceremony will take place during the VS-Games 2012 Conference in Genoa, Italy, on October 30th 2012. *Prizes* Each winner of one the 4 European Serious Games Awards will be rewarded by the following cash priz
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Keywords : serious games, awards, europe
An introductory book to the universe of Serious Games, written by an educator working with them on a daily basis in an "after-school" context. The book starts by defining Serious Games and their history, with many examples. The author then explores "why?" Serious Games, again backed by a lot of case studies. The last part of the book gathers a lot of references and resources on the topic, from tools and advices to design your own Serious Games to a list of events and schools
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Keywords : serious games, introduction, history, events, schools