Poor Homer Simpson ! Forced to be careful about what you eat ! Hopefully for you, your son Bart will provide you countless ways to loose weight...
Keywords : serious game, action, simpsons
A serious game teaching about healthy meals habits. Help Frank to pick food according to its limited budget, so he can have a long and healthy life...
Keywords : serious game, healthy meals, healthy habits
A serious game teaching about healthy meal habits. Listening to advices from Puppy the dog, arrange a meal for your heroin, and watch what effect it will have on its health and life expectancy...
Keywords : serious game, healthy meals, healthy habits, cartoon
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
In this book , James Paul Gee, a researcher in learning sciences, explores the potential of (all) video games for learning. Through an analysis of entertainment video games, he deduces a set of 36 "learning principles" used by video games to teach content or skills to players. This book then details these 36 "learning principles", such as the "multiple routes principle" or the "incremental principle", in order to give ideas to teachers on how to improve th
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Keywords : video game, learning principle, serious gaming
This presentation explains the concepts of Serious Game and gameplay bricks. SGSE 2007 - Conférence Julian Alvarez & Damien Djaouti envoyé par lyongame
Keywords : serious game, gameplay
Summary: This thesis is situated on the border of the Computer Science and the Social Sciences. It concerns the conception of Serious Games and their use within the context of targeted learning. By a Serious Game we mean a computer application, whose initial intention is to combine coherently the serious aspects (Serious) in a neither exhaustive nor exclusive manner, with instruction, learning, communication or further on information, assorted with the playing aspect of Video Games (Game).
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Keywords : serious game, gameplay, teaching
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analysed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the nature
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Keywords : gameplay, rules, Videogames, Typology, Classification
This article proposes to focus on the various types of Serious Games. Inspired by the video games, we find a great diversity of applications. We propose a classification within Serious Game while differentiating them from simulations for the moment. The question of the link between the initial intention of the game designer and the part played by the implementation of objectives gives us an Ariadne’s thread to be unrolled. The posture adopted by the player particularly in simulations const
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Keywords : serious games, classification
The aim of this paper is to find out if theoretical approaches about PBL can be adapted to those of Serious Games. First this paper seeks links and similarities between the PBL and Serious Games approaches. Then it highlights their reciprocity on the pedagogic level.
Keywords : teaching, serious game