A serious game dealing with the expulsion of foreigners by french governement. You play as an illegal foreigner, and must avoid the cops and the chief of governement in this hard platform game.
Keywords : serious game, newsgame, politics
Superflu (Student project)
A brilliant multiplayer stratefy game dealing with H1N1 pandemy. Each player control a part of the world, with its big cities full of people and a few drug production plant. Cooperation or competition, the key is to find a good strategy to end the pandemy!
Keywords : serious game, newsgame, H1N1
A Serious Game about the difficulties to obtain an intership. This platform requieres two players to collaborate in order to overcome the obstacles to get an intership. But be careful, in the end there will be only one intership position available...
Keywords : serious game, job
A game who cast you as young human seeking for a job in fantasy world. Will you be able to produce a CV that will get you a job as "Dungeon Master"? Or will you lack some requiered skills for this job such as "melee weapon handling"?
Keywords : serious game, job
A tiny game simulating the two main steps to seek a job: the writing of a CV, and the interview with a employeer. Will be talented enough to get the job?
Keywords : serious game, emploi
A Serious Game played as an "alternate reality" game. You just arrived in the county of Lusitania, and are seeking for a job. You'll have to browse through numerous company websites in order to identify the ones who are hiring, but also find a who to get in touch with your employeer. Will you find a job before running out of money?
Keywords : serious game, job
The sensation of immersion can play a significant role in improving an individual's concentration when carrying out a given task. The virtual environments used by Serious Games need to be immersive in order to provide the best possible utilitarian dimension. The latter offers two overriding orientations: spreading a message and enabling training in a given field. The aim of this paper is to present how a sense of immersion can be created in users of serious gaming. The chosen approach is to expl
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Keywords : Imaginary, VR, Virtual Reality, Serious Game, Immersion, Story, Scenario
In this paper, we establish a link between video games and data collections. In particular, we examine video games as potential interfaces for collection exploration, i.e. as a platform for a more insightful and exploratory interaction with a repository. Furthermore, we question if a more structural relationship between the game and the collection is possible: Can we produce video games based on the structure of a repository? We explore these ideas on theoretical grounds and by means of a protot
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Keywords : Video games, Data collections, Data exploration, Human Factors, Theory, Experimentation
Blog dedicated to Serious Games.
Keywords : Serious Games, News
A presentation of 10 rules in order to design a Serious Game.
Keywords : Serious Games, Design