Abstract— While the serious game concept has considerably evolved in the last two decades, it still needs to be clearly differentiated from other types of artifacts. Thus, there is a degree of confusion about the relationship between serious games and other related applications such as simulators or the re-purposing of entertainment games within educational practices for most outside the domain. This article proposes a formal approach toward classifying Games, Toys, Serious Games, Serious
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Keywords : Formal definition, Health, Health Game, Serious Game, Serious Modding, Serious Re-purposing, Serious Toy, Simulator
50 years ago, in 1972, the general public really discovered video games, with the commercial success of Atari's Pong arcade machine and the launch of the first home console: Odyssey's Magnavox. Before 1972, video games already existed, but they were not really accessible to the general public. This was known as the “prehistory of video games”.20 years ago, in 2002, the general public discovered the video game title America's Army. Developed for the U.S. Army and distributed free on t
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Keywords : Serious games, Retro serious games, Video games, Retrogaming, Video game history
Round-table discussion on the place of games in schools and libraries. As part of this cross-fertilization between teachers, librarians, librarians and researchers, the idea was to examine the benefits and constraints of using and lending games in the school environment. Board games and video games were associated with these questions.
Keywords : Board game, Serious Game, Ludopedagogy, Edutainment, Documentation, Library, School, Documentation and information center
This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas&rdqu
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Keywords : video games, serious games, game mechanics, cognitive functions, executive functions
(Broacasting our studies)
Keywords : Ludopedagogy, Book of which you are the hero, Serious game, Gamification, Escape game, Remote, Learning, Virtual
Vol 6 - Issue 1 By proposing to study both the genesis and the actuality, but also the implementation and the reception of digital games in the educational worlds, this thematic file aims at enriching the reflection in two fields of research, that of the "educations to" and that of a digital (or informational) culture. See the special issue: https://www.openscience.fr/Numero-1-678
Keywords : Serious games, Video games, Ludopedagogy, Game based learning
Edutainment is the idea of using games as a learning task. But why use games in teaching and training? What are the added values of such an approach?
Keywords : Serious game, Video game, Ludopedagogy, Edutainment
Edutainment is the idea of using games, or even serious games, to mediate learning. It's about going beyond games as simple rewards or extrinsic motivational levers: “if you do your exercise well, you'll be able to play”. With edutainment, games are used as a tool or resource for learning. For example, it can be used to provide concrete representations of experiences, to test hypotheses, to stimulate pedagogical interaction between learners or with those proposing the activity...With
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Keywords : Game based learning, Edutainement, Serious game, Editorial, Games
Interactive conference designed to question participants on how to build a edutainment session. The process ultimately leads to the co-construction of the Colectyng (CEPAJe) model.
Keywords : Serious game, Ludopedagogy, Evaluation, Design, Edutainment, CEPAJe, Colectyng
The aim of this conference is to present how to structure an edutainment sequence or session. The workshop is designed to be interactive, and participants are invited to take part in a treasure hunt with the following instructions:The objective is to reach the first padlock.You can work alone or in a team.The aim is to reach the first padlock, either alone or as part of a team.Look for clues to the “quête de connaissances" (quest for knowledge). Beware, however, that some o
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Keywords : Treasure hunt, Edutainment, Serious game, Ludopedagogy