An article about the first videogames from 1947 to 1958: the CRT Amusement Device, the NIMrod, OXO, HutSpiel and Tennis for Two.
Keywords : history, pioneers, videogames
(Broacasting our studies)
An article about using the GamePlay bricks with arcade games
Keywords : bricks, gameplay, arcade
An interview of Emmanuel Forsans, CEO of AFJV. In the 80's and 90's he designed Retro SG. Pix'n Love n°9 (p. 24 to 29).
Keywords : Serious Games, Retro SG, Retro Serious Games, Interview
The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications – a Serious Play and a Serious Game – which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site – the Gargas caves – and describe how they were received by the general public. The aim of this task wa
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Keywords : Serious Game, Cultural Heritage, Prehistory
Comix Zone (Broacasting our studies)
An article about the genesis of Comix Zone (1995), alongside with an interview of its game designer Peter Morawiec.
Keywords : history, videogames
A Serious Game, based on a car simulator, designed to teach how to drive in a ecological way. The player has to drive a car in a city to reach a place in a limited amount of time. The goal of the game is to try to reduce the amount of C02 produced by the car through an "ecological" style of driving: taking the habit to brake "softly", learning how to shift gears, knowing when to turn the engine off... This project received a grant from the french gover
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Keywords : serious game, ecology
Article dedicated to Retro Serious Games. Pix'N Love #7 (pages 90 to 97).
Keywords : Serious Games, Retro SG, Retro Serious Games
A Web 2.0 site dedicated to the evaluation of Serious Games. Visitor can play and rate a selection of Serious Games, and comment these games. http://www.seriousgamesopinions.org/ Publications related to this projet Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game - 3ème approche" SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 85, 2011. Site de la revue
Keywords : serious game, rating
Since the first days of the Serious Gaming industry, many Serious Games dedicated to Healthcare were released. However, all these games don’t serve the same purpose, nor they target the same audience. This article tries to propose an approach suited to handle the variety of such Serious Games. Starting from general definitions of Serious Games, we will build a taxonomy of Healthcare-related to Serious Games accompanied with several examples.
Keywords : Serious Game, Retro Serious Game, Taxonomy, Healthcare, Prevention