An article about the history of the game X-PO 2089 Cyber Revolution. An extract of the article is available here.
Keywords : xpo 2089 cyber revolution, history, kalisto, playstation, unreleased, retro serious game
Digital technology users are growingly involved in what has been described as convergence culture or participatory cultures. In this context, a major role is played by user-generated content. This article focuses on the participatory practices related to Little Big Planet (LBP) 1, a PlayStation platform video game that encourages users to create and share their own gaming levels. Our theoretical framework refers both to convergence culture and to a specific perspective of game studies that focus
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Keywords : User-generated video gaming, Participatory cultures, PlayStation Network, Little Big Planet
Service Games: The Rise and Fall of SEGA (Enhanced Edition) is a book on the history of SEGA as a console manufacturer. After a brief introduction telling the birth of the company, this thick 480 pages book details the story of all its home consoles: SG-1000, Master System, Mega Drive / Genesis with its Sega CD and Sega 32X addons, Saturn and the Dreamcast. While the beginnings of SEGA and its first two consoles are explained rather quickly over 30 pages, the main part of the bo
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Keywords : history of videogames, sega, genesis, sega cd, sega 32x, saturn, dreamcast
A book on the history of SEGA as a console manufacturer. After a brief introduction telling the birth of the company, this thick 480 pages book details the story of all its home consoles: SG-1000, Master System, Mega Drive / Genesis with its Sega CD and Sega 32X addons, Saturn and the Dreamcast. While the beginnings of SEGA and its first two consoles are explained rather quickly over 30 pages, the main part of the book details with high precision the story of its most famous consoles. About 150
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Keywords : history, sega, master system, genesis, sega cd, sega 32x, saturn, dreamcast
As the title implies, this book tackles the history of videogames through a quite unique viewpoint: gamepads. This book analyses each and every gamepad released for a home console, from the Atari 2600 controllers to Xbox 360 ones. It is divided in five parts. The first one goes through the early beginnings of game controllers : it analyses the ones created for Spacewar! and Tennis for Two, among others. The second part is dedicated to the evolution of controllers handling, and details how the va
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Keywords : joypads, history, gamepads, game design
This book unveils the story of a very important home console: the Sony PlayStation. Thanks to the interviews of more than twenty people who worked on this project, the author, also a member of the team, invites us to a journey behind the scenes of the creation process of this console. By mixing these various interviews, each chapter of the book details the different stages of the PlayStation project: an awkward beginning when Sony partnered with Nintendo to create a CD-Rom drive for the Super NE
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Keywords : playstation, revolution, sony, men in the shadows, industry, home console
This book unveils the story of a very important home console: the Sony PlayStation. It focuses on Ken Kutaragi, the key person in this project, who is today acknowledged as the "father of the Playstation." The author tells us how this visionary engineer lead Sony to tackle the home video game console market, in spite of the vigorous opposition shown by many other people in the company. Each chapter of the book details the different stages of the PlayStation project: the initial inspi
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Keywords : playstation, revolution, sony, ken kutaragi, industry, home console
This tiny 88 pages book attempts to provide a introduction to the world of video games to people who doesn't know anything about them. It begins with a quick summary of the history of video games, followed by a detailed presentation of the main games genres. It then presents the main steps of the creation process of a video games, and ends with leads for their future. The book is written in a way that makes each topic covered over two pages only: video games from the 70's, the 80's, the 90's, ac
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Keywords : video games, introduction, history, genres, design
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read with a l
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Keywords : french, history, phillipe ulrich