This book deals with the rich history of videogames and cinema, and more specifically their relations with American movies. The author details with a high level of precision the various links between the movie and videogame industries, such as the numerous movies-games and games-movies adaptions. But the author doesn't remain at a surface level, he pursues his analysis at a deep level: he studies the evolution of games-movies relations according to the different economical eras of the videogames
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Keywords : cinema, videogames, hollywood, thesis, mario, donkey kong, warner
The sensation of immersion can play a significant role in improving an individual's concentration when carrying out a given task. The virtual environments used by Serious Games need to be immersive in order to provide the best possible utilitarian dimension. The latter offers two overriding orientations: spreading a message and enabling training in a given field. The aim of this paper is to present how a sense of immersion can be created in users of serious gaming. The chosen approach is to expl
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Keywords : Imaginary, VR, Virtual Reality, Serious Game, Immersion, Story, Scenario
A book introducing the so-called "game theory", which explains the numerous aspects of this research domain halfway between maths and economy. The author presents different kinds of "games", i.e. problems that allow him to introduce the various components of the game theory: zero-sum games and non zero-sum games, games with rational or irrational players, with or without collaboration, etc. While this book is exhaustive and while the author seems to master this topic, this bo
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Keywords : game theory, introduction, maths, economy, expert
A serious game concept to present the nutritionist job to teenagers. The game is a parody of Super Mario Bros., as the player need to collect foodstufs instead of coins. But be careful, you'll have to follow the indication of Mario's nutritionist to prepare a balanced meal ! (Game Design documents)
Keywords : serious game, platform, mario, nutritionist
This book gives a portrayal of several famous video game creators: Cliff Bleszinski (Unreal Tournament, Gears of War), Shigeru Miyamoto (Mario, Zelda...), Will Wright (Sim City, The Sims...), John Romero and John Carmack, alongside with three bonus chapters dedicated to the first video games, to military Serious Games (America's Army) and to MMORPG players (Anarchy Online, Star Wars Galaxies). Overall, the book is very pleasant to read and filled with interesting information. The portraits of c
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Keywords : history, cliff bleszinski, will wright, america's army, star wars galaxies, anarchy online
A tiny book (140 pages in small format) gathering trivia and funny stories about 50 famous videogames: Pac-Man, Mario, Zelda, GTA... Each game is presented over two pages by several pictures and a short text. While this book reads easily, most of its information is far from being unique. Most of them are now part of the common knowledge of the average videogame player, or can be easily found in Wikipedia and similar sources. Anyway, this book remains a good gift idea for anyone discovering video
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Keywords : history, anecdote, simple
This book presents a historical, economic and artistic analysis of Japanese video games, hoping to explain why they are so successful all around the world. The author, who is an expert of this topic, offers us a combination of detailed history (the birth of Japanese video game industry), personal analysis of games series (Mario, Final Fantasy, etc.), and interviews with legendary game designers such as Shigeru Miyamoto and Fumito Ueda. The author then explores some "japanese-specific"
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Keywords : japan, analyse, shigeru miyamoto, fumito ueda, jrpg, akihabara, pokémon, music games
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with a lot
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto