A lesson outlining Shigeru Miyamoto's early career, from his beginning at Nintendo in 1977 to the release of Zelda in 1986.
Keywords : shigeru miyamoto, mario, zelda, donkey kong, nintendo
This book highlights the potential of video games for education purposes. Over 250 pages, 10 chapters are dealing with a different topic each. For example, one chapter relies on the Final Fantasy series to demonstrate the artistic potential of video games, while another chapter presents a classroom experiment conducted over the Harry Potter games and movies to make the students work on storytelling. While the book subject is very interesting, the quality of its chapters varies heavily. The best
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Keywords : education, video game, classroom, theoretical
This book is full of beautiful pictures presenting several examples of movies based on video games (Super Mario Bros, Resident Evil, Tomb Raider, Doom, Silent Hill...), alongside with movies inspired by the video game culture (The Last Starfighter, Tron, Wargames, Avalon, Gamer, The Lawnmower Man...). Easy and pleasant to read, this book is an excellent introduction to the topic of relationships between video games and movies.
Keywords : video games, movie, cinema
On the french version of this blog , I posted an in-depth critic of a (french-written) book about the history of Mario. Far from being a simple "illustrated books for fans" filled with nostalgia, l'Histoire de Mario by William Audureau and published by Pix N'Love is one on the most interesting books about the genesis of Mario. It's not an history book, it's an analytical book that tries to answer one simple question : "Why Mario?". After all, when Nintendo picked a masc
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Keywords : mario, history, nintendo, analysis
This 200 pages book presents a selection 80 good games on the Super NES. Most of the chosen games are classical titles: Super Mario, Zelda, Starfox, Super Metroid, Castlevania, Final Fantasy, Megaman X, etc. Hopefully, the authors also highlight some obscure gems: Robotrek, Radical Dreamers, Shiren The Wanderer, Drakken, etc. Each games is presented over one page of text and one page of beautifully laid-out images. Last but not least, several 3-4 pages articles focuses on the key points of
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Keywords : super nes, history, games, encyclopedia
(Broacasting our studies)
This article studies the interface between, on the one hand, the identity of a student who is currently doing research on video games and, on the other hand, the identity of a woman gamer. This analysis will be carried out through a specific case: the elaboration of an experimental methodology to study issues of gender, of representation, and of roles within video games through a classification of female protagonists. This process needs to take into account both the demands of academic writing a
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This book presents a personal selection by the author of 1001 noteworthy videogames, coming from every period of the videogames history. Each games is introduced by a small text alongside one or several screenshots.This book is a french translation of an English-written book first published in 2010 and titled "1001 video games you must play before you die." This original English version was updated and republished in 2013 under the same title.
Keywords : encyclopedia, history
Without a doubt, this book is the most interesting story about the birth of Mario available! Written in the spirit of a PhD thesis (analysis of references in order to build and prove an hypothesis) while remaining easy to read, this book finally answers to a fundamental question: why Mario? In other words, this book will tell you how and why this character became the icon of Nintendo instead of a then more popular character: Donkey Kong. A book that any Mario fan should read as they will discove
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Keywords : history, mario, donkey kong
The autobiography of Takahashi Meigin, someone relatively unknown here but known by every gamer in Japan. He spent most of his career as a employee in Hudson Soft, a game development studio who created the "Bomberman" and the "Mario Party" series, among many others popular titles. But Takashi Meijin wasn't a regular employee: instead of designing videogames, he was hired to advertise them. A remarkably skilled videogame player, he was casted as living legend during the NES/Fa
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Keywords : biography, takahashi meijin, hudson soft, japon, nes, pc engine, 16 shot