We took part in the organization of Serious Game creation contest ran by Whosegame, a website owned by Orange. Constestant had to design a videogame dealing whith one of the following topics:Les participants devaient imaginer et réaliser un jeu vidéo traitant d'une des thématiques suivantes : Improving one's knowledge of telecommunications. Being an eco-citizen with the help of telecommunication technologies. - Acting against isolation and exclusion thanks to
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Keywords : serious game, contest
A serious game designed to present an ecological town called Andromède, located in France. The player is asked to explore the twon and discuss with its inhabitants in order to get information. This information will then be used to write down an article about urban ecology. Please note that, when the game was designed the ecological town was still under construction. So we had to use CG images created by the artchitects of the town to create the game. Publication
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Keywords : serious game, ecology
A Serious Game released by the builders of an ecological town, called Andromède, in order to raise people awareness about the way to create and manage ecological public gardens. Will you manage to create a nice park while avoiding to waste water? Publications related to this project Damien Djaouti "Serious Game Design - Considérations théoriques et techniques sur la création de jeux vidéo à vocation utilitaire" Th&e
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Keywords : serious game, ecology
Keywords : classification, videogame, game library, symposium
This book offers many practical exercises aiming to improve your Game Design skills. Each of the 21 book chapters is dedicated to one particular topic: game design basis, atom structure of games, puzzles, balancing between skill and luck, serious games, storytelling, multiplayer... After an explanation of the topic, the book chapter presents 5 exercises, focused on "non-digital" game creation, thus allowing to quickly put into practice these concepts. It's a very interesting and unique
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Keywords : game design, examples, exercices
An excellent book about the design of games written by Jesse Schell, a game designer who worked on Disneyland attractions and on the kids MMO Toontown Online, among others. With over 500 book pages, the author details the different aspects of the professional game design process, and explain how a game designer can influence them: game design documents, mechanics, interface, characters, the "client" funding the game, player's emotions, the game designer's artistic motivation... Besides
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Keywords : game design, examples, in-depth, jesse schell, disney
Over a series of 7 books, Florent Gorges wrote the most complete history of Nintendo. The texts are easy to read and full of unique information, and are illustrated with many pictures of all the games and toys created by the company. This first book in the series is focused on the numerous creations made by Nintendo before entering the video and electronic games market: playing cards, toys, arcades, and some weird stuffs like office supplies. An absolute must-read book.This book was translated i
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Keywords : history, nintendo, toys, cards