A life simulation game. Your character is obese at start, and you have 30 days to help him recover a normal weight. But be careful not to neglect your money and your social relationships while on diet !
Keywords : serious game, simulation, diet
A dancing game with a food theme. Burn calories by moving into the rythm ! This game is compatible with Dance Dance Revolution dance mats.
Keywords : serious game, music, dance dance revolution (ddr)
Chipeur the fox want to steal Dora's food and replace it with junk food. Protect Dora's health by stopping all the fox !
Keywords : serious game, dora, action, shoot
Poor Homer Simpson ! Forced to be careful about what you eat ! Hopefully for you, your son Bart will provide you countless ways to loose weight...
Keywords : serious game, action, simpsons
A serious game teaching about healthy meals habits. Help Frank to pick food according to its limited budget, so he can have a long and healthy life...
Keywords : serious game, healthy meals, healthy habits
A serious game teaching about healthy meal habits. Listening to advices from Puppy the dog, arrange a meal for your heroin, and watch what effect it will have on its health and life expectancy...
Keywords : serious game, healthy meals, healthy habits, cartoon
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
A presentation about the different ways you can mix interactivity with storywriting and/or storytelling, alongside with the introduction of some basic concepts from narrative studies (artistole's narrative arc, climax...). -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling, videogames, interactive storywriting
If you want to read only one book about Game Design, it should be this one. With over 450 pages, this "Game Design Bible" will allow you to truly understand how to create games. Among other topics, this book deals in great details with prototyping, the structure of a game (formal elements, dramatic elements, system dynamic...) or the day-to-day activity of a professional Game Designer working in the industry. As a talented Game Design teacher, Tracy Fullerton offers here a level of tho
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Keywords : game design, study, examples, practical
In this book , James Paul Gee, a researcher in learning sciences, explores the potential of (all) video games for learning. Through an analysis of entertainment video games, he deduces a set of 36 "learning principles" used by video games to teach content or skills to players. This book then details these 36 "learning principles", such as the "multiple routes principle" or the "incremental principle", in order to give ideas to teachers on how to improve th
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Keywords : video game, learning principle, serious gaming