This book highlights the potential of video games for education purposes. Over 250 pages, 10 chapters are dealing with a different topic each. For example, one chapter relies on the Final Fantasy series to demonstrate the artistic potential of video games, while another chapter presents a classroom experiment conducted over the Harry Potter games and movies to make the students work on storytelling. While the book subject is very interesting, the quality of its chapters varies heavily. The best
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Keywords : education, video game, classroom, theoretical
This tiny 50 pages books aims to tell the history of the Grand Theft Auto (1997-2015) series of games. While the book offers many beautiful pictures, the text is unfortunately not up to the task. First of all, the books "forgets" about the first two episodes (barely mentioned), and begins his story with Grand Theft Auto III (Rockstar Games, 2001). Each title is then presented over a few pages. But the text only presents some numbers and a summary of each episodes features, without ever
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Keywords : history, grand theft auto, gta, rockstar
(Broacasting our studies)
Keywords : serious games, university
Keywords : serious games, pedagogy
An overall presentation of the various jobs related to videogames, splitted in two parts: - The professionnals of game design:The AAA videogame industryThe small and average sized studios (AA budget games) The "indies" - Others videogames related jobs:Journalist / YoutuberSalesmanProfessionnal player (pro-gamer) Events organizer -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, jobs, industry, work, indies
A "quick" presentation of the overall history of videogames, from 1952 to 2013. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, history, consoles generations, firsts videogames
A presentation about the inner structure of videogames: the different kind of rules, the game elements, etc. Tries to answer the following question: "What is gameplay?" -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogame, structure, gameplay
A presentation about several Game Design theories, aimed to help you understand why people plays games. It introduces the ideas of emergence vs progression (Jesper Juul), the concept of Flow (Mihaly Csikszentmihalyi) and the theory of Fun (Raph Koster). -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) Download the game Frog Hunt (1.7mo)
Keywords : game design, theory, fun, flow, level design
A presentation about "Serious Games", i.e. games designed for purposes going beyond entertainment. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : serious games, introduction, discovery, examples, history