ABSTRACT Serious games augment utilitarian applications with an entertainment dimension. Hence, information pertaining to a utilitarian objective is seamlessly incorporated into the gaming scenario. In this paper, we present the concept of ubiquitous biofeedback serious games (UBSGs), a family of games that integrate biofeedback processes in their operation. They rely on physiological inputs collected from the player through biological sensors for game control. These physiological inputs ar
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Keywords : Biofeedback, Biological control systems, Physiology, Entertainment industry, Biosensors, Serious gaming, Affective computing, Ubiquitous computing
=================Résumé de la conférence================= Datagame : Crowdsourcing Métriques & TracesCette présentation a pour objectif de présenter le concept de Datagame, une catégorie de Serious Game associé à des échanges de données.Les Datagames nous renvoient notamment au concept de Crowdsourcing qui sera expliqué.Ces éléments expliqués, il conviendra de comprendre ce que sous-
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Keywords : Datagame, Metrics, Serious Game, Data Base
Keywords : serious game, history, expressive, chris crawford
During a game jam, the "parrain" (litt. "godfather") is here to guide the participants by providing them with useful tips and feedback on their game project.
Keywords : game jam, ecologie
Rencontres Business Pays Bas – Cité de la Mode et du Design (Paris)publié le 3 mars 2016 dans Evénement partenaireLe 11/03/2016A l’occasion de la visite d’Etat du Roi et de la Reine des Pays-Bas, l’Ambassade des Pays-Bas organise le 11 mars prochain une rencontre entre entreprises françaises et hollandaises à la Cité de la Mode et du Design à Paris et vous invite à y participer.Dévelop
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Keywords : Serious game, Economy, Business, Parternership
This paper updates and builds on ‘Modelling with Stakeholders’ Voinov and Bousquet, 2010 which demonstrated the importance of, and demand for, stakeholder participation in resource and environmental modelling. This position paper returns to the concepts of that publication and reviews the progress made since 2010. A new development is the wide introduction and acceptance of social media and web applications, which dramatically changes the context and scale of stakeholder interactions
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Keywords : Citizen science, Social media, Serious games, Crowdsourcing, Biases, Uncertainty
Researchers and health professionals have long been curious about the potential of electronic games for purposes beyond entertainment. This topic is of particular importance given the rapid growth of the game industry, whose products are enjoyed by over 1.5 billion people worldwide (EEDAR, 2015), many of them on mobile devices. As the number of smartphone users continues to grow, with conservative estimates projecting a rise from 2 billion worldwide at the end of 2015 to 6.1 billion in 2020 (Eri
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(Broacasting our studies)
Résumé : Claiming mix game and utilitarian goal, serious games tend to challenge traditional definitions of the game, free activity, separate and unproductive. For the researcher, they can be useful objects to query the boundary between what is a game and what is not a game. To clarify these issues, we submitted as part of an ethnomethodological investigation a set of serious games to a student audience. The results allow to understand the components of the playful
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Keywords : serious games, playful attitude, playful perception, boundary object, ethnomethodology
Dermatology surgery training is rapidly evolving with an ever increasing focus on resident procedural training. However, surgical training varies greatly between different residency programs. The ACGME requires dermatology training to ensure competency in the surgical treatment of skin disease. It is crucial that residents are provided with ample opportunities to hone their skills and with evaluative methods that are valid, reliable, and objective in order to identify potential resident weakness
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Keywords : Dermatology, Training, Simulation, Game