The talk “Instrumentalizing video games: precautions to take and pitfalls to avoid” addressed the effects and counter-effects of using video games for utilitarian purposes, particularly in the workplace and in education. For example, playing with gamers can bring a pedagogical dimension, but poorly orchestrated use can lead to frustration and a potential rejection of the intended learning by participants. This talk is based on the book “Serious Game, "un carcan ludique&quo
[...]
Keywords : Instrumentalization, Video games, Ethics, Ludopedagogy, Effects, Counter-effects, Serious gaming, Serious game
The aim of this conference is to explain the notion of instrumentalizing play in the workplace, and to look at possible approaches. This will then lead us to question the practices and effects that can result. In conclusion, we'll explain why social play is undoubtedly to be preferred to solo play, and list some recommendations.
Keywords : Ethics, Serious game, Business games, Instrumentalization, Serious gaming
What are the professions using games? What are the key skills to develop to move into these professions? And what training systems exist to acquire the methodology and develop good practices to move towards these key skills? This round table will allow us to address all of these themes.
Keywords : Training, Ludopedagogy, Game, Best practices, Serious game
Presentation of VR concepts associated with the HSE field, and the challenges and prospects of these technologies, with concrete examples.1) Definitions of AR/VR/XR, based on game-related examples.2) Present and use applications dedicated to the HSE field3) Discuss how such technologies can be used in the workplace.
Keywords : Virtual Reality, Augmented Reality, Mixed Reality, Serious game, HSE
(Broacasting our studies)
Summary of 7 workshops dedicated to edutainment for children: - Les petits explorateurs à la découverte du monde du jeu (municipal toy library)- Games and their detour (Cédric d'Angelo)- Learning through play: the world of cycle 1 (Ligue de l'enseignement)- Create your own educational board game with your child (Ligue de l'enseignement)- Make your own play materials (Réseau Canopé)- Play with images to understand them better: the Ludographe (Réseau
[...]
(Broacasting our studies)
Conference aimed at introducing facilitators, school teachers and Canopé Marseille staff to edutainment. The conference is part of a day with the theme: “Play as a factor in child development and a driver of learning”. The conference took place at Réseau Canopé premises, in the educational third-place “les temps de l’enfant- Marseille” on March 26, 2024.
Keywords : Ludopedagogie, Children, School, Animation, Mediation, Game, Serious game
Julian Alvarez, PhD in information and communication sciences and associate professor at Lille, took a look at the pedagogical approach to digital serious games and their evaluation in the healthcare sector.Using a digital serious game as a starting point, he reviewed the notions of context, objectives, interest and evaluation.He went on to present “serious play design”, with its notions of means, ends and motivational levers.
When we think of play, we first think of a childish activity whose sole purpose is to entertain. But the proof is in the pudding: adults play! Whether it's trading cards or video games, gaming isn't just for kids! In fact, it's even become serious. In this episode, Julian Alvarez, a doctor in information and communication sciences specializing in Serious Games and Gamification dedicated to education, health and communication, explains what a Serious Game is, and the educational issue
[...]
Keywords : Serious game, Game, Play, Toy, Children, Video game, Board games
Presentation intended to illustrate research work at the Gériico laboratory linked to the instrumentalization of games, particularly in the context of business and at school. The objective is to open up research perspectives to be developed within the laboratory and in particular with axis 3.
Keywords : Serious game, Game, Instrumentalization, Ethics
What is the aim of using games at work? How far can we go with this approach? Does it work? What are the ethical issues involved in using games in the workplace? In this seminar, we'll be tackling these questions with Julian Alvarez, a teacher-researcher in Information and Communication Sciences specializing in edutainment. Link to video
Keywords : Ethics, Security, HSE, Serious game