(Broacasting our studies)
(Broacasting our studies)
Smart Game Based Learning System (SGBLS) design is a complex area. It requires the intervention of multiple actors with specific skills and expertise. Unfortunately, novice game designers who do not have necessary competency inspired from both educational and video games systems cannot successfully create SGBLS. For that, they have to acquire specific skills and expertise in an efficient and active pedagogical manner. To solve this problem, there are several existing techniques, among them learn
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Keywords : Smart Game Based Learning System (SGBLS), Game design
(Broacasting our studies)
(Broacasting our studies)
Panneau de gestion des cookiesPasser au contenu principalRecherchVous êtes ici:AccueilCoursEnseigner avec les Serious GamesEnseigner avec les Serious GamesRéf. 08007CatégorieEducation et formationCatégorieNumérique et technologieDurée : 7 semainesEffort : 14 heuresRythme: ~2 heures/semaineAucune session ouverteCe que vous allez apprendreÀ la fin de ce cours, vous saurez :Découvrir la notion de « Serious Game » et les diffé
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(Broacasting our studies)
A video game for learning is a complex computer system whose objective is to teach a learner new skills in a specific area of knowledge. Interdisciplinary teams responsible for this type of video game face significant communication and design challenges. They must therefore be able to rely on a formal and well-structured process in order to deal with the delicacy of bringing together education and video games. The method described in this paper combines instructional engineering video game devel
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Keywords : Serious Game, Video Game, Learning, Instructional Design, Method
Les outils de modding créés depuis quelques années permettent aux joueurs de modifier leurs jeux vidéo de plus en plus facilement. On observe que les personnes qui ont modifié un jeu acquièrent à cette occasion des connaissances sur son fonctionnement et ses contenus. L'idée que nous développons ici est l'application de ce principe aux learning games, pour faire du jeu 2.0 un moyen d'appropriation des connaissances accessible à
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Keywords : Apprentissage collaboratif, Learning game, Modding