Serious games (SGs), the confluence of e-learning and videogames, have been developing very fast these past years. Indeed, SGs combine aspects of tutoring, teaching, training, communication and information, with entertainment elements derived from videogames, in order to capture people's attention for purposes that go beyond pure entertainment. However, the creation of a SG for educational purposes and professional training is a very time-consuming and expensive process. The challenge is to comb
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Keywords : Serious games, Scenario design, Authoring environment, e-learning, Pedagogical objective
Disclaimer: The CROSSROAD project is co-funded by the European Commission under the 7th Framework Programme. This document reflects only authors’ views. EC is not liable for any use that may be done of the information contained therein. Executive summary This document is the final version of the Research Roadmap on Governance and Policy Modelling, which lists and describes research themes to be supported by future public funding through Science & Technological Roadmappin
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Keywords : Roadmap, Grand Challenges, Research Challenges, Model-based Collaborative Governance, Data powered collective intelligence and action, Government Service Utility
(Broacasting our studies)
Alongside with "The Ultimate History of Videogames" and "La Saga des Jeux vidéo", here is without a doubt the third must-read book for anyone who want to have a global view on the history of videogames. The authors starts from the early games up to nowadays, and tells the story of the most important games and machines thanks to interviews with their creators. The added value of this book compared to the two previous ones is the fact that, in addition to tackling
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Keywords : history, united kindgom, france, europe
This bible is dedicated to the Nintendo DS portable console. The first part of the book briefly tells you the story of this console through about 20 pages featuring a lot of pictures. The second and main part of the book is dedicated to the presentation of 888 games for the console (the complete list of games released in Europe when this book was written). Each game is presented through a couple of picture alongside with a short text describing it. While it was first intended to be a b
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Keywords : history, encyclopedia, nintendo ds
During this joint talk with Ben Sawyer, we presented a deep look on the classification of Serious Games, and the possible links between videogames-related and serious games-related classification systems. Talk slides (space bar or left / right to navigate) Video recording of the talk (4 parts)
Keywords : classification, serious games
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
SGSE 2007 - Conférence Julian Alvarez & Damien Djaouti envoyé par lyongame
Keywords : serious game, gameplay
This book is full of nostalgia, as it details games, machines and other elements of the videogame culture (ads, magazines, etc.) coming from a "golden era" of their history, according to the author: from the end of the 70's to the beginning of the 90's. This book gathers about 200 games and memories from the author, who are described with passion over one or two pages each. As the author is British, he was exposed to the European wave of videogames. This book will thus triggers a lot o
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Keywords : history, games, machines, europe, culture