Conference dedicated to introducing you to the notions of Virtual Reality, Augmented Reality and Mixed Reality. This presentation took place at GRETA of the Lille Metropolis as part of the Campuses des Métiers et de la qualification (CMQ) Customer Relations 3.0 and Tourism...
Keywords : Virtual Reality, Augmented Reality, Mixed Reality, Immersion, Definition
Presentation intended to illustrate research work at the Gériico laboratory linked to the instrumentalization of games, particularly in the context of business and at school. The objective is to open up research perspectives to be developed within the laboratory and in particular with axis 3.
Keywords : Serious game, Game, Instrumentalization, Ethics
What is the aim of using games at work? How far can we go with this approach? Does it work? What are the ethical issues involved in using games in the workplace? In this seminar, we'll be tackling these questions with Julian Alvarez, a teacher-researcher in Information and Communication Sciences specializing in edutainment. Link to video
Keywords : Ethics, Security, HSE, Serious game
Conference given at the Nantes University Hospital for an audience specialized in dentistry. The objective is to raise participants' awareness of educational practices, possible counter-effects and ethical aspects.
Keywords : Serious game, Game, Ethics, Counter-effects, Teaching practices, Ludopedagogy, Edutainment
Web conference designed to introduce participants to edutainment. The conference reviews the concepts of serious games, interpretive gaps, edutainment sequences and evaluative models.
Keywords : Interpretive gaps, Ludopedagogy, Edutainment, Serious game, Evaluation, CEPAJe, Colectyng, Model
(Broacasting our studies)
Suzon Beaussant, Julian Alvarez and David Pernot shed light on the use of games in a professional setting. In an interactive setting led by Thomas Quentin, game facilitator, a battle is proposed on 2 themes chosen by the participants on the Klaxoon tool. Link to the video: https://www.youtube.com/watch?v=QdJopkWJ2O8 00:00 Introduction 05:14 Questions for debate 10:05 Instructions for the battles 12:47 Battle 1 “In what situations should play be used in a professional context? 39:37 Battl
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Keywords : Serious game, Work, Professional framework, Game, Play
The aim of this interactive conference is to enable participants to experience a video game-based edutainment session, and then to understand the concepts and theoretical approaches involved. This approach will provide an opportunity to discuss the notions of serious games, interpretive gaps, PPP Grid, the structuring of an edutainment session and the CEPAJe model.
Keywords : Serious game, Colectyng, CEPAJe, Evaluation, Model, Video game, Ludopedagogy, PPP Grid
Conference aimed at discussing the possible counter-effects when practicing educational games.
Keywords : Ludopedagogy, Edutainment, Counter-effects, Pratices, Game, Play, Serious game
PRE-PROGRAMME9H30 OuvertureINTRODUCTION : par Florent Laroche, Vice-Président Formation continue, Nantes Université9H40 Lancement officiel de NEXUS – projet Lauréat DEFFINUM : quels enjeux éducatifs pour l’ESR et la formation dans les territoires ?Annonce du projet NEXUS, lauréat de l'appel à projet national DEFFINUM par Nicolas Dupain - France Immersive Learning, Julien Casarin, Head of XR INETUM, Nantes Université et leurs parte
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Keywords : Ludopedagogy, Edutainment, Mediation, Interpretative gaps, Serious game
Lecture given as part of FIJLoC (Festival International du Jeu et Loisirs des Caraïbes). This conference addresses the issues surrounding the video game industry on an international level, as well as questions surrounding the Soft Power operated via video games. Link to the video
Keywords : Soft Power, Video game industry, Ethics, Editions