Comix Zone (Broacasting our studies)
An article about the genesis of Comix Zone (1995), alongside with an interview of its game designer Peter Morawiec.
Keywords : history, videogames
During this joint talk with Ben Sawyer, we presented a deep look on the classification of Serious Games, and the possible links between videogames-related and serious games-related classification systems. Talk slides (space bar or left / right to navigate) Video recording of the talk (4 parts)
Keywords : classification, serious games
Acces to a 3000 Serious Games classifications sorted by authors, years of creation, markets...
Keywords : Serious games
1 Introduction As one of the fastest growing segments of the global entertainment market (Szalai, 2007), video games have come to represent a wide spectrum of values in terms of expectations and design decisions of the groups involved in their development and publication. Despite a rapidly expanding market, changing demographics and growing global economic importance, regional differences in game designs have yet to be fully explored. The underlying premise of this research is that game com
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Keywords : Video games, Genre, Game components
Keywords : classification, videogame, game library, symposium
Help the mayor of Hutnet Island to save is Island from the sunshine. In this Serious Game the player is invited to think about the paper sheet consommation. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game - 2ème approche" SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75, 2011. Site de la revue
Keywords : serious game, ecology
Mind'Up (Our projects)
Serious Game dedicated to learn telecom aspect. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game - 2ème approche" SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75, 2011. Site de la revue
Keywords : serious game, communication
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analyzed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the n
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Keywords : Rules, Gameplay, Videogames, Typology, Classification
This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”. The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules. In this article, we will study the nature of these bricks, es
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Keywords : gameplay, classification
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification