Here's a question posed by one of our DIU Apprendre par le jeu students: “I'm currently following the MOOC on serious games offered by the Erasmus University of Rotterdam: https://www.coursera.org/learn/serious-gaming Very interesting, by the way...I'm coming up to week 2, which deals with the psychological approach to games, and here's what it says about the difference between “play” and “game”:Game are specific form of play, but not all play can be considered
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Keywords : Play, Game, Toy, Term, Definition, English speaking
To understand how Serious Games fit into the videogame landscape, we can draw an analogy with the world of cinema.In the film industry, we primarily find big-budget entertainment films, also known as “block busters”.In the video-game industry, the equivalent would be AAA (triple-A) titles. Next come auteur or independent films. This is where we find the independent games community.As for art films, we identify Arts games such as Jason Rohrer's Passage.Then we come to documentari
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Keywords : Serious game, Video game industry, Documentary, Movie industry, Docu-fiction, Art game, Advergame, Audio-visual
This first of January 2017 was the occasion for Ludoscience to test the Playstation VR. Here's a look back at our observations and experiences with various titles associated with this technology. First of all, we tested the “Playstation VR Worlds” compilation and in particular the title: “Ocean Descent”, which invites us to visit the ocean depths. Protected by a cage, you descend little by little into the depths, contemplating the aquatic landscapes. Right from
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Keywords : Video game, Virtual Reality, Playstation VR, Helmet, VR Helmet, Vertigo, Motion Sickness, Nausea
For the Ludoscience team, it's very important to play if you want to practice Ludology.Having read a few articles mentioning the idea that Pokémon GO could promote the health of its users through the walking activity it elicits, we wanted to form our own opinion by playing the title. We took the game with us on vacation, in the countryside, in the mountains and in the city.This month-long test also gave us the opportunity to make a few observations in the field, which we'd like to share w
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Keywords : Serious Game, Video game, Smartphone, Serious Gaming, Pokemon Go, Gameplay, Research
Edutainment is the idea of using games for training. But is it possible to evaluate edutainment? Here's a proposed model, based in particular on the initial work of Freitas and Oliver (2006). The following table summarizes our proposed CEPAJe evaluation model: This model is a double-entry grid. Vertically, there are 5 dimensions: Context, Teacher, Pedagogy, Learner and Game (CEPAJe). Each dimension is analyzed in relation to the key stages of training: introduction, progress and
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Keywords : Serious game, Edutainment, Ludopedagogy, Evaluation, Education, Learning, Analyze, Training