CALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and CoursesThere has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be &lsquo
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Keywords : call for papers, journal
In a video game design teaching course, we chose to replace the creation of entertainment videogames by the creation of Newsgames (i.e. Serious Games about news topics). Thanks to this change, our course seems to be able to enhance the critical thinking skills of students while still teaching them how to design videogames. For example, several students designed different videogames about the same news topic. This project required them to exchange their own opinions and discuss about the news top
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Keywords : newsgame, design, project based learning
This article describes a case study on MuseUs, a pervasive serious game for use in museums, running as a smartphone app. During the museum visit, players are invited to create their own exposition and are guided by the application in doing so. The aim is to provide a learning effect during a visit to a museum exhibition. Central to the MuseUs experience is that it does not necessitate a predefined path trough the museum and that it does not draw the attention away from the exposition itself. Als
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Keywords : Serious Game, Museum, Smartphone, Cultural heritage
The famous website Gamasutra has just published one of our article about the potential use of Game Design tools to help designers and programmers communicate within a game development studio. You can read it online:
Keywords : game design tools, industry
This article presents a selection of "formal game design tools" that may be able to bring game design and software engineering closer. Nowadays, game designers can rely on a set of theoretical tools to create video games. These tools are first intended to facilitate the design phase. However, some of them have a strong potential to communicate designers' ideas to the rest of the team, especially to developers. We will study four examples of such tools, before discussing how they
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Keywords : game design tools, communication, industry
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This third issue is focused on the history of racing games on home consoles. The book starts with a brief general history of racing games on arcade cabinets (70-80's) and on 90's home consoles. It then goes into more details about popular series such as Gran Turismo, Forza Motorsport, Ridge Racer, Need for Speed, Burnout, Formula One, Colin M
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Keywords : history, racing, console, video game, car, images
There is not a lot of data available yet in which way Serious Games are integrated in medical education. A lot of different opinions and concepts are discussed concerning in which way Serious Games can be effectively integrated in the medical curriculum. In this article we developed criteria for the implementation of Serious Games for Health in the medical education. 29 Serious Games for Health were tested to their applicability for undergraduate medical education. Six games seem to be suitable
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Keywords : Medical games, Medical education, Health game, Health
This article proposes to identify different types of tutoring to mobilize when one wishes to create a Serious game. Read the article on line (p.186-189) ISBN : 978-2-9813635-1-0 (PDF version) 978-2-9813635-0-3 (printed version) Download the article
Keywords : Serious Game, Tutoring, Learning
An introduction to the exciting world of Serious Games The month of November IUM recently played host to none other than renowned researcher and consultant Dr. Julian Alvarez who was presenting a lecture to students on Serious Games and Game Technologies. He talked to students of the course Fundamentals of communication and advertising which is overseen by Professor MN. Jauffret-Cervetti. He mesmerized the students with the technology behind Advergames, Edumarket games and gamificatio
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Keywords : Serious Game, Advergames, Conference, Communication, Gamification
This short article introduces a few definitions about "Serious Gaming": serious games, COTS games used for education, educational mods of entertainment games...
Keywords : serious gaming, definitions